Show simple item record

dc.contributor.advisorMitchel Resnick.en_US
dc.contributor.authorDasgupta, Sayaminduen_US
dc.contributor.otherProgram in Media Arts and Sciences (Massachusetts Institute of Technology)en_US
dc.date.accessioned2017-03-20T19:41:02Z
dc.date.available2017-03-20T19:41:02Z
dc.date.copyright2016en_US
dc.date.issued2016en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/107580
dc.descriptionThesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2016.en_US
dc.descriptionCataloged from PDF version of thesis.en_US
dc.descriptionIncludes bibliographical references (pages 159-166).en_US
dc.description.abstractData is a powerful lens for learning about the world. Driven by advances in computational technologies and methods that make it easier to collect, store, and analyze vast amounts of data about our world, data science has emerged as a new discipline with immense possibilities for discovery and learning. However, these possibilities are primarily accessible for adult experts - in this thesis, I examine pathways to support children as data scientists. In the first part of this thesis, I study children's use of variables and lists in the Scratch programming environment. I quantitatively study the ways in which children use variables and lists in Scratch (e.g., to keep score in games), as well as factors that foster this engagement. I find support for the theory that children learn to use data-structures through remixing their peers' works, as well through looking at source code of projects created by their peers. I also find evidence to suggest that providing more powerful uses of data-structures (such as data-persistence) leads to children using more data structures overall. In the second part of the thesis, I introduce a new system, Scratch Community Blocks, that enables children to create projects that access and analyze data from the Scratch online community (e.g., creating visualizations that show which programming blocks they used in their projects or analyzing trends in the popularity of their projects within the community). Through artifact-based case studies, interviews, and survey responses collected from a group of children using the system, I show how children use data and programming to answer their own questions about learning and social behaviour within the Scratch community. I find that children use Scratch Community Blocks not only to create with data through stories and games, but also to think with data by engaging in self-reflection about their own learning and social participation, and through critical conversations about the role of data within the culture of the Scratch community.en_US
dc.description.statementofresponsibilityby Sayamindu Dasgupta.en_US
dc.format.extent166 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsMIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectProgram in Media Arts and Sciences ()en_US
dc.titleChildren as data scientists : explorations in creating, thinking, and learning with dataen_US
dc.title.alternativeExplorations in creating, thinking, and learning with dataen_US
dc.typeThesisen_US
dc.description.degreePh. D.en_US
dc.contributor.departmentProgram in Media Arts and Sciences (Massachusetts Institute of Technology)en_US
dc.identifier.oclc974648176en_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record