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PHASE: PHysically-grounded Abstract Social Events for Machine Social Perception

Author(s)
Netanyahu, Aviv; Shu, Tianmin; Katz, Boris; Barbu, Andrei; Tenenbaum, Joshua B.
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Abstract
The ability to perceive and reason about social interactions in the context of physical environments is core to human social intelligence and human-machine cooperation. However, no prior dataset or benchmark has systematically evaluated physically grounded perception of complex social interactions that go beyond short actions, such as high-fiving, or simple group activities, such as gathering. In this work, we create a dataset of physically-grounded abstract social events, PHASE, that resemble a wide range of real-life social interactions by including social concepts such as helping another agent. PHASE consists of 2D animations of pairs of agents moving in a continuous space generated procedurally using a physics engine and a hierarchical planner. Agents have a limited field of view, and can interact with multiple objects, in an environment that has multiple landmarks and obstacles. Using PHASE, we design a social recognition task and a social prediction task. PHASE is validated with human experiments demonstrating that humans perceive rich interactions in the social events, and that the simulated agents behave similarly to humans. As a baseline model, we introduce a Bayesian inverse planning approach, SIMPLE (SIMulation, Planning and Local Estimation), which outperforms state-of- the-art feedforward neural networks. We hope that PHASE can serve as a difficult new challenge for developing new models that can recognize complex social interactions.
Date issued
2021-03-19
URI
https://hdl.handle.net/1721.1/141341
Publisher
Center for Brains, Minds and Machines (CBMM), The Thirty-Fifth AAAI Conference on Artificial Intelligence (AAAI), 2021
Series/Report no.
CBMM Memo;123

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