Show simple item record

dc.contributor.advisorNeil Gershenfeld.en_US
dc.contributor.authorKrikorian, Raffi Chant, 1978-en_US
dc.contributor.otherMassachusetts Institute of Technology. Dept. of Architecture. Program in Media Arts and Sciences.en_US
dc.date.accessioned2005-09-27T18:46:25Z
dc.date.available2005-09-27T18:46:25Z
dc.date.copyright2004en_US
dc.date.issued2004en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/28866
dc.descriptionThesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2004.en_US
dc.descriptionIncludes bibliographical references (p. 81-84).en_US
dc.description.abstractThe Internet is currently unsuitable for small devices because the assumptions behind its architecture for desktop and server computers do not scale down. Implementations and costs that apply to larger machines have a baseline that is still too high for small embedded objects that cost only a few dollars, thereby leaving many devices disenfranchised and in disconnected groups. Similar to computer network evolution where the Internet was used to bridge together heterogeneous computer systems, I present Internet 0 (I0) as a framework to bridge together heterogeneous devices via Internet Protocols--therefore in a manner that is compatible with designing globally large computer networks. I examine the seven following themes of Internet 0. No one of these themes are new, however it is unique to have them all present in one system: 1. bringing the Internet Protocol all the way to the device level to make devices full network citizens; 2. compiling standards and delayering network protocol stacks to make them computationally efficient enough to fit into embedded microprocessors; 3. allowing devices to talk to each other directly to remove the necessity of centralized servers and protocol converters; 4. advertising a device not only to the network world but also to the physical one to allow direct interactions between objects and objects and also objects and people; 5. slowing down networks to decrease network complexity and therefore simplify network access; 6. using the same modulation scheme across many different media so device designers can be free to choose their preferred hardware medium but not be isolated from devices that use another; and 7. pushing the engineering politics of open standards to inspire competition not in differing architectures, buten_US
dc.description.abstract(cont.) in differing network services. During this examination, I contrast these themes with the current methodologies used for device networking and propose new I0 based architectures that can replace the original solutions.en_US
dc.description.statementofresponsibilityby Raffi Chant Krikorian.en_US
dc.format.extent84 p.en_US
dc.format.extent4055674 bytes
dc.format.extent4064871 bytes
dc.format.mimetypeapplication/pdf
dc.format.mimetypeapplication/pdf
dc.language.isoen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsM.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582
dc.subjectArchitecture. Program in Media Arts and Sciences.en_US
dc.titleInternet 0en_US
dc.title.alternativeInternet zeroen_US
dc.typeThesisen_US
dc.description.degreeS.M.en_US
dc.contributor.departmentProgram in Media Arts and Sciences (Massachusetts Institute of Technology)
dc.identifier.oclc60412683en_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record