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Footprints : interaction history for digital objects

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dc.contributor.advisor Pattie Maes. en_US
dc.contributor.author Wexelblat, Alan Daniel en_US
dc.date.accessioned 2005-09-27T20:53:30Z
dc.date.available 2005-09-27T20:53:30Z
dc.date.copyright 1999 en_US
dc.date.issued 1999 en_US
dc.identifier.uri http://hdl.handle.net/1721.1/29146
dc.description Thesis (Ph.D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts & Sciences, 1999. en_US
dc.description Includes bibliographical references (p. 139-143) and index. en_US
dc.description.abstract Digital information has no history. When we interact with physical objects, we are able to read the traces left by past interactions with the object. These traces, sometimes called "wear," form a basis for the interaction history of the object. In the physical world, we make use of interaction history to help come up with solutions and guidance. This is not possible in the digital realm, because the traces are missing. This dissertation describes a theoretical framework for talking about interaction history. This framework is related to work in anthropology, ethnomethodology, architecture, and urban planning. The framework describes a space of possible history-rich digital systems and gives properties which can be used to analyze existing systems. The space consists of six properties: proxemic/distemic, active/passive, rate/form of change, degree of permeation, personal/social, and kind of information. We also present an implementation of these ideas in a system called Footprints, a toolset for aiding information foraging on the World Wide Web. Our tools assume that users know what they want but that they need help finding it and help understanding - putting in context - what they have found. Footprints is a social navigation system, designed to show that information from past users can help direct present problem-solvers. We present results from informal use of the tools over the last two years, and from formal surveys and experiments on a controlled task. These experiments showed that people could achieve the same or better results with significantly less effort by using our tools. en_US
dc.description.statementofresponsibility by Alan Daniel Wexelblat. en_US
dc.format.extent 147 p. en_US
dc.format.extent 14701282 bytes
dc.format.extent 14701035 bytes
dc.format.mimetype application/pdf
dc.format.mimetype application/pdf
dc.language.iso eng en_US
dc.publisher Massachusetts Institute of Technology en_US
dc.rights M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. en_US
dc.rights.uri http://dspace.mit.edu/handle/1721.1/7582
dc.subject Architecture. Program in Media Arts and Sciences en_US
dc.title Footprints : interaction history for digital objects en_US
dc.title.alternative Interaction history for digital objects en_US
dc.type Thesis en_US
dc.description.degree Ph.D. en_US
dc.contributor.department Massachusetts Institute of Technology. Dept. of Architecture. Program in Media Arts and Sciences en_US
dc.identifier.oclc 42639504 en_US


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