Advanced Search
DSpace@MIT

Mastery and the mobile future of massively multiplayer games

Research and Teaching Output of the MIT Community

Show simple item record

dc.contributor.advisor Eric Klopfer. en_US
dc.contributor.author Roy, Daniel, S.M. Massachusetts Institute of Technology en_US
dc.contributor.other Massachusetts Institute of Technology. Dept. of Comparative Media Studies. en_US
dc.date.accessioned 2009-01-30T18:33:09Z
dc.date.available 2009-01-30T18:33:09Z
dc.date.copyright 2007 en_US
dc.date.issued 2007 en_US
dc.identifier.uri http://dspace.mit.edu/handle/1721.1/39150 en_US
dc.identifier.uri http://hdl.handle.net/1721.1/39150
dc.description Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Comparative Media Studies, 2007. en_US
dc.description Includes bibliographical references (p. 64-66). en_US
dc.description.abstract What game design opportunities do we create when we extend massively multiplayer online games (MMOs) to cell phones? MMOs allow us to create representations of our own increasing mastery, and mobile gives us better access to this mastery and allows us to integrate it more fully into the ways we see ourselves. MMOs motivate mastery by making that mastery personally and socially relevant, and visibly showing it increase. Virtual worlds that make players feel physically and socially present increase motivation to achieve mastery. MMOs that convince players their avatars represent some aspect of their personalities increase motivation to invest in and experiment with different constructions of self. I apply these principles to an analysis of two games: Labyrinth, a game I helped create, and World of Warcraft, the current leading MMO. With Labyrinth, I explain the design decisions we made and their impact. With World of Warcraft, I described how altering the design could accommodate mobile play and better motivate increasing mastery. en_US
dc.description.statementofresponsibility by Daniel Roy. en_US
dc.format.extent 66 p. en_US
dc.language.iso eng en_US
dc.publisher Massachusetts Institute of Technology en_US
dc.rights M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. en_US
dc.rights.uri http://dspace.mit.edu/handle/1721.1/39150 en_US
dc.rights.uri http://dspace.mit.edu/handle/1721.1/7582 en_US
dc.subject Comparative Media Studies. en_US
dc.title Mastery and the mobile future of massively multiplayer games en_US
dc.type Thesis en_US
dc.description.degree S.M. en_US
dc.contributor.department Massachusetts Institute of Technology. Dept. of Comparative Media Studies. en_US
dc.identifier.oclc 166147145 en_US


Files in this item

Name Size Format Description
166147145.pdf 9.923Mb PDF Preview, non-printable (open to all)
166147145-MIT.pdf 9.923Mb PDF Full printable version (MIT only)

This item appears in the following Collection(s)

Show simple item record

MIT-Mirage