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dc.contributor.advisorHenry Jenkins, III.en_US
dc.contributor.authorDrzaic, Kristina Lynnen_US
dc.contributor.otherMassachusetts Institute of Technology. Dept. of Comparative Media Studies.en_US
dc.date.accessioned2009-01-30T18:33:42Z
dc.date.available2009-01-30T18:33:42Z
dc.date.copyright2007en_US
dc.date.issued2007en_US
dc.identifier.urihttp://dspace.mit.edu/handle/1721.1/39156en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/39156
dc.descriptionThesis (S.M.)--Massachusetts Institute of Technology, Dept. of Comparative Media Studies, 2007.en_US
dc.descriptionIncludes bibliographical references (p. 86-89).en_US
dc.description.abstractSecrets are a ubiquitous part of contemporary videogame design, yet are largely unexplored within academic discourse and often dismissed as extras. I contend that secrets play a fundamental and influential role within a given gamespace in terms of the way they affect a videogame design and player experience. As such this paper will investigate the nature of secrets in videogames. I shall find where secrets exist in a game and how they function as moments of gameplay. Then I will explore secrets historically and look at how the meaning of secrets have changed and evolved over time. It will be shown that secrets create a window to an underlying structure of gameplay, a meta-level that subverts the regular play of a videogame. Further, I will argue that secrets are a space where players engage in unstructured play, free from the constraints of a game design. Finally I will demonstrate how secrets can be used to personalize or redesign the experience of a videogame and/or remake the game design itself. In order to make this argument I will break down what secrets can mean specifically to players through two very differently structured games: The Legend of Zelda: Ocarina of Time and Animal Crossing. Knowing why secrets matter in a gamespace will reveal a reason for why videogames are compelling as a brave new form of media.en_US
dc.description.statementofresponsibilityby Kristina Lynn Drzaic.en_US
dc.format.extent91 p.en_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsM.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/39156en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectComparative Media Studies.en_US
dc.titleOh no I'm toast! : mastering videogame secrets in theory and practiceen_US
dc.title.alternativeMastering videogame secrets in theory and practiceen_US
dc.typeThesisen_US
dc.description.degreeS.M.en_US
dc.identifier.oclc166228936en_US


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