One to one connections : building a community learning culture
Author(s)Urrea, Claudia M
Building a community learning culture
Massachusetts Institute of Technology. Dept. of Architecture. Program in Media Arts and Sciences.
Seymour Papert and Glorianna Davenport.
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The complexity of the school, society and policy, and dominant cultural beliefs about teaching, learning, and knowledge constrain people's mindsets, paradoxically preventing the fundamental changes that can take advantage of new technologies and address the inadequacies of current educational systems. The same constraints permeate reform efforts as most often the educational establishment tests the transformation of the system one element at a time while attempting to hold all other elements constant, thereby inhibiting more profound changes. The promise of one-to-one computer infrastructure provides such a dramatic alternative to current educational systems that it forces us to think about change at a deeper level, leaving us with the challenge of where to begin. The fundamental aim of this thesis is to study the potential of the one-to-one computer infrastructure as a catalyst for change. This thesis presents a holistic model for rural school that builds on a rich body of Constructionist learning research. Key components of the holistic model are: sufficient amount of student-owned technology which can accompany them as they interact at home and in the broader community; activities that are designed with sufficient scope to encourage the appropriation of powerful ideas; and, teacher engagement in activity design with simultaneous support from a knowledge network of local and international colleagues and mentors. I introduce the concept of "whole-project" learning, which strategically integrates the elements of the model, and introduces a learning approach that is fundamentally different from the existent methodology of work.(cont.) The thesis findings rely on data collected during the one year intervention. This longitudinal study of a one-teacher school in Costa Rica over the course of the year allows me to present stories of change as well as a more quantitative analysis of the learning activities. The results of the study suggest that in order for appropriation to occur, three conditions are salient: computational technology must be mobile and owned by the students so that learning becomes integral to the culture of the community; activities need to be of a scale and quality that children and teachers can make rich connections to powerful ideas; and, participation and voice must be inclusive.
Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2007.Includes bibliographical references (p. 183-188).
DepartmentMassachusetts Institute of Technology. Dept. of Architecture. Program in Media Arts and Sciences.
Massachusetts Institute of Technology
Architecture. Program in Media Arts and Sciences.