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dc.contributor.advisorStephanie Seneff.en_US
dc.contributor.authorYoshimoto, Brandon (Brandon T.)en_US
dc.contributor.otherMassachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science.en_US
dc.date.accessioned2010-03-25T15:12:02Z
dc.date.available2010-03-25T15:12:02Z
dc.date.copyright2009en_US
dc.date.issued2009en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/53186
dc.descriptionThesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2009.en_US
dc.descriptionCataloged from PDF version of thesis.en_US
dc.descriptionIncludes bibliographical references (p. 73-74).en_US
dc.description.abstractAcquiring vocabulary in a foreign language is a long process which often involves the use of flashcards or cycling through long word lists for memorization. While many students learn effectively in this way, research at the Spoken Language Systems Group (SLS) has been exploring alternative methods which make use of speech recognition and generation technology. In this thesis, I designed and implemented a speech-enabled game to aid learners of Mandarin Chinese with this task of vocabulary acquisition. Our approach is, customizable, allowing user control of the vocabulary words, web-based, providing potential for widespread use, and game-based, engaging the user in an interactive session with a computer or another human player. We evaluated the feasibility of the game as a web-based CALL (Computer Aided Language Learning) system through its deployment for use by the general public. Secondly, we ran a study to measure the effect of computer-directed user speech on vocabulary acquisition in comparison to a system which only provides listening practice.en_US
dc.description.statementofresponsibilityby Brandon Yoshimoto.en_US
dc.format.extent74 p.en_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsM.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectElectrical Engineering and Computer Science.en_US
dc.titleRainbow Rummy : a Web-based game for vocabulary acquisition using computer-directed speechen_US
dc.title.alternativeWeb-based game for vocabulary acquisition using computer-directed speechen_US
dc.typeThesisen_US
dc.description.degreeM.Eng.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
dc.identifier.oclc525218025en_US


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