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dc.contributor.advisorHenry Holtzman and Ramesh Raskar.en_US
dc.contributor.authorHirsch, Matthew Waggeneren_US
dc.contributor.otherMassachusetts Institute of Technology. Department of Architecture. Program in Media Arts and Sciences.en_US
dc.date.accessioned2015-02-25T17:12:08Z
dc.date.available2015-02-25T17:12:08Z
dc.date.copyright2014en_US
dc.date.issued2014en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/95588
dc.descriptionThesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2014.en_US
dc.descriptionCataloged from PDF version of thesis.en_US
dc.descriptionIncludes bibliographical references (pages 231-245).en_US
dc.description.abstractIt is not so far-fetched to envision a future student working through a difficult physics problem by using their hands to manipulate a 3D visualization that floats above the desk. A doctor preparing for heart surgery will rehearse on a photo-real replica of his patient's organ. A visitor to the British Museum in London will sketch a golden Pharaoh's headdress, illuminated by a ray of sunlight pouring in the window, never aware that the physical artifact is still in Egypt. Though such scenarios may seem cut from the pages of science fiction, this thesis illuminates a path to making them possible. To create more realistic and interactive visual information, displays must show high quality 3D images that respond to environmental lighting conditions and user input. The availability of displays capable of addressing the full range of visual experience will improve our ability to interact with computation, the world, and one another. Two of the many problems that have impeded previous efforts to design high-dimensional displays are the need to: 1. process large amounts of information in realtime; and 2. fabricate hardware capable of conveying that information. Light field capture and display is enormously data-intensive, but by applying compressive techniques that take advantage of multiple data redundancies in light transport, it is possible to overcome these challenges and make use of hardware available in the near-term. This thesis proposes display and capture frameworks that use non-negative tensor factorization and dictionary-based sparse reconstruction, respectively, in conjunction with the co-design of algorithms, optics, and electronics to allow compressive, simultaneous, light field display and capture.en_US
dc.description.statementofresponsibilityby Matthew Waggener Hirsch.en_US
dc.format.extent245 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsM.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectArchitecture. Program in Media Arts and Sciences.en_US
dc.titleComputational visual realityen_US
dc.typeThesisen_US
dc.description.degreePh. D.en_US
dc.contributor.departmentProgram in Media Arts and Sciences (Massachusetts Institute of Technology)
dc.identifier.oclc903652696en_US


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