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dc.contributor.advisorJ. Kenneth Salisbury, Jr.en_US
dc.contributor.authorGreen, Donald F. (Donald Frederick), 1969-en_US
dc.date.accessioned2005-08-19T18:49:43Z
dc.date.available2005-08-19T18:49:43Z
dc.date.copyright1998en_US
dc.date.issued1998en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/9599
dc.descriptionThesis (S.M.)--Massachusetts Institute of Technology, Dept. of Mechanical Engineering, 1998.en_US
dc.descriptionIncludes bibliographical references (p. 69-71).en_US
dc.description.abstractMethods for developing realistic haptic (force feedback) simulations of soils and rocks are presented. Mathematical models of the dynamics of a virtual probe mechanically interacting with a virtual object are developed to provide the basis for analysis and simulation. The models then incorporate stochastic inputs in order to provide the haptic simulations with a more natural, less synthetic feel. The stochastic input parameters are derived by analyzing actual force data sensed while probing a subject media with the haptic display itself; in this case used as a force controlled manipulator. A method for sensing friction properties of rigid, textured surfaces and using the data collected to drive a realistic haptic texture simulation is presented. Static friction coefficients and surface height deviations a e sensed by directly stroking the surface under examination with a probe fitted on the end of a PHANToM haptic display device. Test surfaces range from pieces of sandpaper of varying coarseness to acetate. A simulation of the texture may then be rendered using the mechanical model of textured surface-probe interaction augmented by statistical variation of the friction properties of the surface. An algorithm is presented for adding texture properties to three-dimensional object models. The method is based on determining surface normals of the virtual object and assigning statistically varying friction properties and surface height deviations to area patches on the object's surface using the methods described above. Finally, a dynamic model of probe/soil interaction is used to render a haptic simulation of loose grained soils such as sand. Certain friction properties are again statistically varied in order to improve the realism of haptic display user's experience.en_US
dc.description.statementofresponsibilityby Donald F. Green.en_US
dc.format.extent71 p.en_US
dc.format.extent4293878 bytes
dc.format.extent4293638 bytes
dc.format.mimetypeapplication/pdf
dc.format.mimetypeapplication/pdf
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsM.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582
dc.subjectMechanical Engineeringen_US
dc.titleHaptic simulation of naturally occuring textures and soil propertiesen_US
dc.typeThesisen_US
dc.description.degreeS.M.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Mechanical Engineeringen_US
dc.identifier.oclc42202611en_US


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