The readings with the limited references were handed out in class, comprising a course reader.
Lecture 1
Textbook:
Affective Computing by Rosalind Picard. Cambridge: MIT Press, July 2000.
Bechara et al. Chap. 1 in Affective Computing (Introduction).
Lecture 2
Dawson 90, Schlosberg 54, and LeDoux 94. Chap. 5 in
Affective Computing, and
http://www.media.mit.edu/galvactivator.
Lecture 3
(Recommended to read in order given here:) Hama and Tsuda 90, and Clynes et al 90. Chap. 2 in Affective Computing. pp 47-60 (just through section on expressing emotions). Picard et al 01. Chap. 6 in AC book. Optional on Conductor's Jacket: Marrin articles TR 470 and TR 475.
Lecture 4
Forgas and Moylan. Going to the Movies. 1987.
Isen et al. Affect and Creativity. 1987.
Isen et al. Affect and Clinical Problem Solving. 1991.
Clore. Feelings and Judgment. 1992.
Bouhuys et al. Perceiving Faces. 1995.
Lecture 5
Picard.
AC book. "
Toward Computers that Recognize and Respond to Emotion...IBM Systems J" (chap. 3), and Kapoor et al. "TR 543, Towards a Learning Companion" (chap. 8).
Lecture 6
Lecture 7
Fernald, Smith and Frijda Scott.
Kismet.
Lecture 8
Klein et al (note this paper was accepted to Interacting with Computers and should appear any day), Card et al. Chap 11 in
Goleman. Williams (ok to skim the detail about studies of type A behavior), McCraty et al.
Lecture 9
Zuckerman et al 81, Ekman and O'Sullivan 91, and Reeve 93.
Lecture 10
F. Thomas, and O. Johnson. Chap. 3, 16 and 17 in Illusion of Life. (handed out)
Lecture 11
Cowie et al. "Emotion Recognition in Human-Computer Interaction." Most of the in-class discussion will be focused on the sections on speech, so you may want to give those a closer reading.
Lecture 12
"SuperToys Last All Summer Long," the story that inspired Kubrick to make the movie AI, and "R.U.R.," the play that coined the word "robot." Optional: chap. 4 in Affective Computing. especially pp. 124-137.