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GalVR: a novel collaboration interface using GVS

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sword-2019-07-24T15:55:09.original.xml (130 B)
Original SWORD entry document
Author(s)
Sra, Misha
•
Xu, Xuhai
•
Maes, Pattie
Date Issued
November 8, 2017
Publisher
ACM
Citation
Sra, Misha, Xu, Xuhai and Maes, Pattie. 2017. "GalVR: a novel collaboration interface using GVS."
Version
Author's final manuscript
Abstract
© 2017 Copyright held by the owner/author(s). GalVR is a navigation interface that uses galvanic vestibular stimulation (GVS) during walking to cause users to turn from their planned trajectory. We explore GalVR for collaborative navigation in a two-player virtual reality (VR) game. The interface aords a novel game design that exploits the dierences in first and third person perspectives, allowing VR and non-VR users to share a play experience. By introducing interdependence arising from dissimilar points of view, players can uniquely contribute to the shared experience based on their roles. We detail the design of our asymmetrical game, Dark Room and present some insights from a pilot study. Trust emerged as the dening factor for successful play.
Terms of Use
Creative Commons Attribution-Noncommercial-Share Alike
http://creativecommons.org/licenses/by-nc-sa/4.0/
Persistent DSpace Link
https://hdl.handle.net/1721.1/137074
DOI of Published Version
10.1145/3139131.3141219
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