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dc.contributor.authorTan, Philip B.en_US
dc.contributor.authorEberhardt, Richarden_US
dc.contributor.authorVerrilli, Saraen_US
dc.coverage.temporalFall 2013en_US
dc.date.issued2013-12
dc.identifierCMS.611J-Fall2013
dc.identifierlocal: CMS.611J
dc.identifierlocal: 6.073J
dc.identifierlocal: IMSCP-MD5-7065d5daba0834fed32947d2005bbce9
dc.identifier.urihttp://hdl.handle.net/1721.1/100850
dc.description.abstractStudents will learn creative design and production methods, working together in small teams to design, develop, and thoroughly test their own original digital games. Design iteration across all aspects of video game development (game design, audio design, visual aesthetics, fiction, and programming) will be stressed. Students will also be required to focus test their games, and will need to support and challenge their game design decisions with appropriate focus testing and data analysis.en_US
dc.languageen-USen_US
dc.rights.uriUsage Restrictions: This site (c) Massachusetts Institute of Technology 2016. Content within individual courses is (c) by the individual authors unless otherwise noted. The Massachusetts Institute of Technology is providing this Work (as defined below) under the terms of this Creative Commons public license ("CCPL" or "license") unless otherwise noted. The Work is protected by copyright and/or other applicable law. Any use of the work other than as authorized under this license is prohibited. By exercising any of the rights to the Work provided here, You (as defined below) accept and agree to be bound by the terms of this license. The Licensor, the Massachusetts Institute of Technology, grants You the rights contained here in consideration of Your acceptance of such terms and conditions.en_US
dc.rights.uriUsage Restrictions: Attribution-NonCommercial-ShareAlike 3.0 Unporteden_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/3.0/en_US
dc.subjectgameen_US
dc.subjectvideogameen_US
dc.subjectsoftwareen_US
dc.subjectprototypingen_US
dc.subjectplayen_US
dc.subjecttesten_US
dc.subjectscrumen_US
dc.subjectagileen_US
dc.subjectcodeen_US
dc.subjectsmellen_US
dc.subjectpostmortemen_US
dc.subjectennuien_US
dc.subjectamnesidenten_US
dc.titleCMS.611J / 6.073J Creating Video Games, Fall 2013en_US
dc.title.alternativeCreating Video Gamesen_US


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