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dc.contributor.authorCondry, Ianen_US
dc.coverage.temporalSpring 2003en_US
dc.date.issued2003-06
dc.identifier21G.039-Spring2003
dc.identifierlocal: 21G.039
dc.identifierlocal: 21G.037
dc.identifierlocal: IMSCP-MD5-e2d6505158a44d4a420b46c3e1d0c61e
dc.identifier.urihttp://hdl.handle.net/1721.1/103558
dc.description.abstractThis course examines Japanese popular culture as a way of understanding the changing character of media, capitalism, fan communities and culture. Topics include manga (comic books), hip-hop and other popular music in Japan, anime (Japanese animated films) and feature films, sports (sumo, soccer, baseball), and online communication. Emphasis will be on contemporary popular culture and theories of gender, sexuality, race, and the workings of power in global culture industries.en_US
dc.languageen-USen_US
dc.rights.uriUsage Restrictions: This site (c) Massachusetts Institute of Technology 2016. Content within individual courses is (c) by the individual authors unless otherwise noted. The Massachusetts Institute of Technology is providing this Work (as defined below) under the terms of this Creative Commons public license ("CCPL" or "license") unless otherwise noted. The Work is protected by copyright and/or other applicable law. Any use of the work other than as authorized under this license is prohibited. By exercising any of the rights to the Work provided here, You (as defined below) accept and agree to be bound by the terms of this license. The Licensor, the Massachusetts Institute of Technology, grants You the rights contained here in consideration of Your acceptance of such terms and conditions.en_US
dc.rights.uriUsage Restrictions: Attribution-NonCommercial-ShareAlike 3.0 Unporteden_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/3.0/en_US
dc.subjectjapanen_US
dc.subjectpopular cultureen_US
dc.subjectmediaen_US
dc.subjectcapitalismen_US
dc.subjectcomicsen_US
dc.subjecthip-hopen_US
dc.subjectmusicen_US
dc.subjectanimationen_US
dc.subjectmovieen_US
dc.subjectsportsen_US
dc.subjectsexualityen_US
dc.subjectraceen_US
dc.subjectgenderen_US
dc.subjectfan communitiesen_US
dc.subjectcultureen_US
dc.subjectmangaen_US
dc.subjectpopen_US
dc.subjectpopular musicen_US
dc.subjectanimeen_US
dc.subjectJapanese animated filmsen_US
dc.subjectpoweren_US
dc.subjectglobal culture industriesen_US
dc.subject21F.039en_US
dc.subject21F.037en_US
dc.title21G.039 / 21G.037 Japanese Popular Culture, Spring 2003en_US
dc.title.alternativeJapanese Popular Cultureen_US
dc.typeLearning Object
dc.contributor.departmentMassachusetts Institute of Technology. Global Languages


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