Sprite tracking in two-dimensional video games
Name
1016448752-MIT.pdf
Description
Full printable version
Size
12.02 MB
Format
Adobe PDF
Checksum (MD5)
5f0f0168e36a72e30fc49b62dcd399df
Author(s)
Shen, Elizabeth M
Advisor(s)
Philip Tan.
Alternative Title
Sprite tracking in 2-dimensional video games
Sprite tracking in 2D video games
Date Issued
2017
Publisher
Massachusetts Institute of Technology
Abstract
I explore various computer vision techniques and their application towards processing and extracting information from two-dimensional video games. The bulk of existing research is designed to work on real-world images, and thus makes assumptions about the world that do not translate to synthetic, stylized environments. Processing video game footage has promising applications in competitive gaming, such as analyzing strategy in multiplayer online games, or optimizing routes in speed-running. I present the exploratory results, details of a successful algorithm, and some sample applications.
Description
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2017.
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (page 32).
Subjects
Electrical Engineering and Computer Science.
MIT Department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
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