dc.contributor.advisor | Philip Tan. | en_US |
dc.contributor.author | Shen, Elizabeth M | en_US |
dc.contributor.other | Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science. | en_US |
dc.date.accessioned | 2018-01-12T20:56:37Z | |
dc.date.available | 2018-01-12T20:56:37Z | |
dc.date.copyright | 2017 | en_US |
dc.date.issued | 2017 | en_US |
dc.identifier.uri | http://hdl.handle.net/1721.1/113111 | |
dc.description | Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2017. | en_US |
dc.description | This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections. | en_US |
dc.description | Cataloged from student-submitted PDF version of thesis. | en_US |
dc.description | Includes bibliographical references (page 32). | en_US |
dc.description.abstract | I explore various computer vision techniques and their application towards processing and extracting information from two-dimensional video games. The bulk of existing research is designed to work on real-world images, and thus makes assumptions about the world that do not translate to synthetic, stylized environments. Processing video game footage has promising applications in competitive gaming, such as analyzing strategy in multiplayer online games, or optimizing routes in speed-running. I present the exploratory results, details of a successful algorithm, and some sample applications. | en_US |
dc.description.statementofresponsibility | by Elizabeth M. Shen. | en_US |
dc.format.extent | 32 pages | en_US |
dc.language.iso | eng | en_US |
dc.publisher | Massachusetts Institute of Technology | en_US |
dc.rights | MIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission. | en_US |
dc.rights.uri | http://dspace.mit.edu/handle/1721.1/7582 | en_US |
dc.subject | Electrical Engineering and Computer Science. | en_US |
dc.title | Sprite tracking in two-dimensional video games | en_US |
dc.title.alternative | Sprite tracking in 2-dimensional video games | en_US |
dc.title.alternative | Sprite tracking in 2D video games | en_US |
dc.type | Thesis | en_US |
dc.description.degree | M. Eng. | en_US |
dc.contributor.department | Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science | |
dc.identifier.oclc | 1016448752 | en_US |