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dc.contributor.advisorErik Demaine.en_US
dc.contributor.authorShen, Jeffrey Daviden_US
dc.contributor.otherMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Science.en_US
dc.date.accessioned2018-01-12T21:01:12Z
dc.date.available2018-01-12T21:01:12Z
dc.date.copyright2016en_US
dc.date.issued2016en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/113165
dc.descriptionThesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2016.en_US
dc.descriptionThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.en_US
dc.descriptionCataloged from student-submitted PDF version of thesis.en_US
dc.descriptionIncludes bibliographical references (pages 67-70).en_US
dc.description.abstractHardness proofs for grid-based games often use gadgets connected together to represent computational problems. We present an open-source framework to implement these reductions, producing actual game instances out of hard computational instances. Our framework first converts the input problem instance into a graph, then draws the graph in an integer grid (a kind of orthogonal graph drawing problem), and finally replaces nodes and edges in this layout with gadgets. To ensure that the final output is aligned, we use linear programming to constrain how gadgets connect. We apply this framework to Circuit SAT and use it to show examples of reductions to Akari and Minesweeper. Lastly, we describe possible future optimizations to the framework to make the output smaller and how to extend it for a wider variety of games.en_US
dc.description.statementofresponsibilityby Jeffrey David Shen.en_US
dc.format.extent70 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsMIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectElectrical Engineering and Computer Science.en_US
dc.titleA framework for visualizing hardness reductions to grid-based gamesen_US
dc.typeThesisen_US
dc.description.degreeM. Eng.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
dc.identifier.oclc1018309999en_US


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