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dc.contributor.advisorMitchel Resnick.en_US
dc.contributor.authorHickey, Sean(Sean Michael)en_US
dc.contributor.otherProgram in Media Arts and Sciences (Massachusetts Institute of Technology)en_US
dc.date.accessioned2020-01-23T17:02:02Z
dc.date.available2020-01-23T17:02:02Z
dc.date.copyright2019en_US
dc.date.issued2019en_US
dc.identifier.urihttps://hdl.handle.net/1721.1/123639
dc.descriptionThesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2019en_US
dc.descriptionCataloged from PDF version of thesis.en_US
dc.descriptionIncludes bibliographical references (page 115).en_US
dc.description.abstractIn his theory of constructionism, Seymour Papert asserted the importance of bricolage in the learning process. Papert defined bricolage as "a style of organizing work that can be described as negotiational rather than planned in advance." The bricoleur - one who engages in bricolage - works in dialogue with their materials, continuously experimenting and course-correcting as necessary. Throughout this process, the bricoleur creates relations between materials and in doing so, builds mental relations in their head among ideas and knowledge. In this sense, creating with materials is the thinking process and as a result, Papert claimed that "in the most fundamental sense, we, as learners, are all bricoleurs." In light of this, it is important to develop rich bricolage contexts and experiences to support learners in constructing their own knowledge. This thesis describes Bricoleur, a new tool for creating expressive projects in a bricolage style. Bricoleur builds off of the programming paradigm developed for the Scratch programming language to allow makers to create a wide variety of dynamic projects by capturing and programming video and audio media on tablet hardware. We describe the design decisions that led to the creation of a tinkerable tool that engages both the mind and body. In addition, we outline the types of projects and working styles that emerged during creative workshops in which makers created projects with Bricoleur. We then look at some broad outcomes of the work, noting that Bricoleur enables young makers to engage not just with computation and media, but also with their bodies, their environment, and the people around them. Through this process, makers encounter ideas about space, place, people, and time. We conclude with some reflections on future directions for the tool, mobile programming in general, and new possibilities of creative contexts for bricolage.en_US
dc.description.statementofresponsibilityby Sean Hickey.en_US
dc.format.extent115 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsMIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectProgram in Media Arts and Sciencesen_US
dc.titleBricoleur : creative learning through video and computationen_US
dc.title.alternativeCreative learning through video and computationen_US
dc.typeThesisen_US
dc.description.degreeS.M.en_US
dc.contributor.departmentProgram in Media Arts and Sciences (Massachusetts Institute of Technology)en_US
dc.identifier.oclc1136610866en_US
dc.description.collectionS.M. Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciencesen_US
dspace.imported2020-01-23T17:02:02Zen_US
mit.thesis.degreeMasteren_US
mit.thesis.departmentMediaen_US


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