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dc.contributor.advisorSong Han.en_US
dc.contributor.authorLiu, Zhijian,S. M.Massachusetts Institute of Technology.en_US
dc.contributor.otherMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Science.en_US
dc.date.accessioned2020-09-15T21:53:38Z
dc.date.available2020-09-15T21:53:38Z
dc.date.copyright2020en_US
dc.date.issued2020en_US
dc.identifier.urihttps://hdl.handle.net/1721.1/127354
dc.descriptionThesis: S.M., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, May, 2020en_US
dc.descriptionCataloged from the official PDF of thesis.en_US
dc.descriptionIncludes bibliographical references (pages 59-64).en_US
dc.description.abstract3D neural networks are widely used in real-world applications (e.g., AR/VR headsets, self-driving cars). They are required to be fast and accurate; however, limited hardware resources on edge devices make these requirements rather challenging. Previous work processes 3D data using either voxel-based or point-based neural networks; while both types of 3D models are not hardware-efficient because of the large memory footprint and random memory access. In this thesis, we study 3D deep learning from the efficiency perspective. We first systematically analyze the bottlenecks of previous 3D methods. We then combine the best from point-based and voxel-based models together and propose a novel hardware-efficient 3D primitive, Point-Voxel Convolution (PVConv). We further enhance this primitive with Sparse Convolution to make it more effective in processing large (outdoor) scenes. Based on our designed 3D primitive, we introduce 3D-NAS, a neural architecture search framework that is specialized for 3D, to explore the best network architecture given a resource constraint. We evaluate our proposed method on various tasks including 3D part segmentation (for objects), 3D semantic segmentation (for indoor and outdoor scenes), and 3D object detection (for outdoor scenes). Across all four benchmarks, our proposed method achieves the state-of-the-art performance with 2.8 measured speedup on average. Furthermore, our model has been deployed to the autonomous racing vehicle of MIT Driverless, achieving larger detection range, higher accuracy and lower latency for efficient LiDAR perception.en_US
dc.description.statementofresponsibilityby Zhijian Liu.en_US
dc.format.extent64 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsMIT theses may be protected by copyright. Please reuse MIT thesis content according to the MIT Libraries Permissions Policy, which is available through the URL provided.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectElectrical Engineering and Computer Science.en_US
dc.titleHardware-efficient deep learning for 3D point clouden_US
dc.typeThesisen_US
dc.description.degreeS.M.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Scienceen_US
dc.identifier.oclc1192486856en_US
dc.description.collectionS.M. Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Scienceen_US
dspace.imported2020-09-15T21:53:38Zen_US
mit.thesis.degreeMasteren_US
mit.thesis.departmentEECSen_US


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