Deep rigging : automatic character skinning for animation
Author(s)
Johnson, Magnus Henry.
Download1192561329-MIT.pdf (19.18Mb)
Alternative title
Automatic character skinning for animation
Other Contributors
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science.
Advisor
Justin Solomon.
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Show full item recordAbstract
Animation typically involves attaching a skeleton to a character mesh with attachment weights and moving the skeleton's joints over time. Determining these attachment weights can be arduous and time-consuming, so we present a neural network architecture for producing these weights. During training, our architecture produces images of an input character deformed to match a series of reference poses. This deformation is performed inside a differentiable rendering pipeline, which utilizes affine transformations and attachment weights generated by independent networks. At test time, only part of our architecture needs to be evaluated to generate attachment weights for a given input character image. Our architecture adapts well to non-synthetic datasets and settings, demonstrating its extensibility and versatility.
Description
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, May, 2020 Cataloged from the official PDF of thesis. Includes bibliographical references (pages 57-58).
Date issued
2020Department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer SciencePublisher
Massachusetts Institute of Technology
Keywords
Electrical Engineering and Computer Science.