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dc.contributor.advisorJustin Solomon.en_US
dc.contributor.authorJohnson, Magnus Henry.en_US
dc.contributor.otherMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Science.en_US
dc.date.accessioned2020-09-15T21:56:40Z
dc.date.available2020-09-15T21:56:40Z
dc.date.copyright2020en_US
dc.date.issued2020en_US
dc.identifier.urihttps://hdl.handle.net/1721.1/127414
dc.descriptionThesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, May, 2020en_US
dc.descriptionCataloged from the official PDF of thesis.en_US
dc.descriptionIncludes bibliographical references (pages 57-58).en_US
dc.description.abstractAnimation typically involves attaching a skeleton to a character mesh with attachment weights and moving the skeleton's joints over time. Determining these attachment weights can be arduous and time-consuming, so we present a neural network architecture for producing these weights. During training, our architecture produces images of an input character deformed to match a series of reference poses. This deformation is performed inside a differentiable rendering pipeline, which utilizes affine transformations and attachment weights generated by independent networks. At test time, only part of our architecture needs to be evaluated to generate attachment weights for a given input character image. Our architecture adapts well to non-synthetic datasets and settings, demonstrating its extensibility and versatility.en_US
dc.description.statementofresponsibilityby Magnus Henry Johnson.en_US
dc.format.extent58 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsMIT theses may be protected by copyright. Please reuse MIT thesis content according to the MIT Libraries Permissions Policy, which is available through the URL provided.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectElectrical Engineering and Computer Science.en_US
dc.titleDeep rigging : automatic character skinning for animationen_US
dc.title.alternativeAutomatic character skinning for animationen_US
dc.typeThesisen_US
dc.description.degreeM. Eng.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Scienceen_US
dc.identifier.oclc1192561329en_US
dc.description.collectionM.Eng. Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Scienceen_US
dspace.imported2020-09-15T21:56:40Zen_US
mit.thesis.degreeMasteren_US
mit.thesis.departmentEECSen_US


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