dc.contributor.advisor | Justin Solomon. | en_US |
dc.contributor.author | Johnson, Magnus Henry. | en_US |
dc.contributor.other | Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science. | en_US |
dc.date.accessioned | 2020-09-15T21:56:40Z | |
dc.date.available | 2020-09-15T21:56:40Z | |
dc.date.copyright | 2020 | en_US |
dc.date.issued | 2020 | en_US |
dc.identifier.uri | https://hdl.handle.net/1721.1/127414 | |
dc.description | Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, May, 2020 | en_US |
dc.description | Cataloged from the official PDF of thesis. | en_US |
dc.description | Includes bibliographical references (pages 57-58). | en_US |
dc.description.abstract | Animation typically involves attaching a skeleton to a character mesh with attachment weights and moving the skeleton's joints over time. Determining these attachment weights can be arduous and time-consuming, so we present a neural network architecture for producing these weights. During training, our architecture produces images of an input character deformed to match a series of reference poses. This deformation is performed inside a differentiable rendering pipeline, which utilizes affine transformations and attachment weights generated by independent networks. At test time, only part of our architecture needs to be evaluated to generate attachment weights for a given input character image. Our architecture adapts well to non-synthetic datasets and settings, demonstrating its extensibility and versatility. | en_US |
dc.description.statementofresponsibility | by Magnus Henry Johnson. | en_US |
dc.format.extent | 58 pages | en_US |
dc.language.iso | eng | en_US |
dc.publisher | Massachusetts Institute of Technology | en_US |
dc.rights | MIT theses may be protected by copyright. Please reuse MIT thesis content according to the MIT Libraries Permissions Policy, which is available through the URL provided. | en_US |
dc.rights.uri | http://dspace.mit.edu/handle/1721.1/7582 | en_US |
dc.subject | Electrical Engineering and Computer Science. | en_US |
dc.title | Deep rigging : automatic character skinning for animation | en_US |
dc.title.alternative | Automatic character skinning for animation | en_US |
dc.type | Thesis | en_US |
dc.description.degree | M. Eng. | en_US |
dc.contributor.department | Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science | en_US |
dc.identifier.oclc | 1192561329 | en_US |
dc.description.collection | M.Eng. Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science | en_US |
dspace.imported | 2020-09-15T21:56:40Z | en_US |
mit.thesis.degree | Master | en_US |
mit.thesis.department | EECS | en_US |