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dc.contributor.advisorTakehiko Nagakura.en_US
dc.contributor.authorWu, Chaoyun,M. ArchMassachusetts Institute of Technology.en_US
dc.contributor.otherMassachusetts Institute of Technology. Department of Architecture.en_US
dc.date.accessioned2021-02-19T20:22:16Z
dc.date.available2021-02-19T20:22:16Z
dc.date.copyright2020en_US
dc.date.issued2020en_US
dc.identifier.urihttps://hdl.handle.net/1721.1/129855
dc.descriptionThesis: M. Arch., Massachusetts Institute of Technology, Department of Architecture, February, 2020en_US
dc.descriptionCataloged from student-submitted thesis.en_US
dc.descriptionIncludes bibliographical references (pages 99-100).en_US
dc.description.abstractTechnology has always been an important factor that shapes the way we think about Architecture. In recent years, Machine Learning technology has been gaining more and more attention. Different from traditional types of programming that rely on explicit instructions, Machine Learning allows computers to learn to execute certain tasks "by themselves". This new technology has revolutionized many industries and showed much potential. Examples like AlphaGo and OpenAI Five had shown Machine Learning's capability in solving complex problems. The Architectural design industry is not an exception. Early-stage explorations of this technology are emerging and have shown potential in solving certain design problems. However, basic problems regarding the nature of Machine Learning and its role in Architecture design remain to be answered. What does Machine Learning mean to Architecture? What will be its role in Architectural design? Will it replace human architects? Will it merely be a design tool? Or is it relevant to Architecture at all? To answer these questions, this thesis explored with a specific type of Machine Learning algorithm called Pix2Pix to investigate what can and cannot be learned by a computer through Machine Learning, and to evaluate what Machine Learning means for architects. It concluded that Machine Learning cannot be a creative design agent, but can be a powerful tool in solving conventional design problems. On this basis, this thesis proposed a prototype pipeline of integrating the technology into the design process, which is a combination of Generative Adversarial Network (Pix2Pix), Bayesian Network and Evolutionary Algorithm.en_US
dc.description.statementofresponsibilityby Chaoyun Wu.en_US
dc.format.extent101 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsMIT theses may be protected by copyright. Please reuse MIT thesis content according to the MIT Libraries Permissions Policy, which is available through the URL provided.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectArchitecture.en_US
dc.titleMachine learning in housing design : exploration of generative adversarial network in site plan / floorplan generationen_US
dc.title.alternativeExploration of generative adversarial network in site plan / floorplan generationen_US
dc.typeThesisen_US
dc.description.degreeM. Arch.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Architectureen_US
dc.identifier.oclc1237108247en_US
dc.description.collectionM.Arch. Massachusetts Institute of Technology, Department of Architectureen_US
dspace.imported2021-02-19T20:21:46Zen_US
mit.thesis.degreeMasteren_US
mit.thesis.departmentArchen_US


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