Show simple item record

dc.contributor.advisorTerry Knight and Randall Davis.en_US
dc.contributor.authorZaman, C̦ağrı Hakan.en_US
dc.contributor.otherMassachusetts Institute of Technology. Department of Architecture.en_US
dc.date.accessioned2021-02-19T20:36:00Z
dc.date.available2021-02-19T20:36:00Z
dc.date.copyright2020en_US
dc.date.issued2019en_US
dc.identifier.urihttps://hdl.handle.net/1721.1/129880
dc.descriptionThesis: Ph. D. in Architecture: Design and Computation, Massachusetts Institute of Technology, Department of Architecture, February, 2019en_US
dc.descriptionCataloged from student-submitted thesis.en_US
dc.descriptionIncludes bibliographical references (pages 215-224).en_US
dc.description.abstractSpatial experience is the process by which we locate ourselves within our environment, and understand and interact with it. Understanding spatial experience has been a major endeavor within the social sciences, the arts, and architecture throughout history, giving rise to recent theories of embodied and enacted cognition. Understanding spatial experience has also been a pursuit of computer science. However, despite substantial advances in artificial intelligence and computer vision, there has yet to be a computational model of human spatial experience. What are the computations involved in human spatial experience? Can we develop machines that can describe and represent spatial experience? In this dissertation, I take a step towards developing a computational account of human spatial experience and outline the steps for developing machine spatial experience.en_US
dc.description.abstractBuilding on the core idea that we humans construct stories to understand the environment and communicate with each other, I argue that spatial experience is a type of story we tell ourselves, driven by what we perceive and how we act within the environment. Through two initial case studies, I investigate the relationships between stories and spatial experience and introduce the anchoring framework --a computational model of constructing stories using emergent spatial, temporal, and visual relationships in perception. I evaluate this framework by performing a visual exploration study and analyzing how people verbally describe environments. Finally, I implement the anchoring framework for creating spatial experiences by machines. I introduce three examples, which demonstrate that machines can solve visuo-spatial problems by constructing stories from visual perception using the anchoring framework.en_US
dc.description.abstractThis dissertation contributes to the fields of design, media studies, and artificial intelligence by advancing our understanding of human spatial experience from a story perspective; providing a set of tools and methods for creating and analyzing spatial experiences; and introducing systems that can understand the physical environment and solve spatial problems by constructing stories.en_US
dc.description.statementofresponsibilityby C̦ağrı Hakan Zaman.en_US
dc.format.extent224 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsMIT theses may be protected by copyright. Please reuse MIT thesis content according to the MIT Libraries Permissions Policy, which is available through the URL provided.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectArchitecture.en_US
dc.titleSpatial experience in humans and machinesen_US
dc.typeThesisen_US
dc.description.degreePh. D. in Architecture: Design and Computationen_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Architectureen_US
dc.identifier.oclc1237121644en_US
dc.description.collectionPh.D.inArchitecture:DesignandComputation Massachusetts Institute of Technology, Department of Architectureen_US
dspace.imported2021-02-19T20:35:29Zen_US
mit.thesis.degreeDoctoralen_US
mit.thesis.departmentArchen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record