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dc.contributor.advisorTakehiko Nagakura and Terry Knight.en_US
dc.contributor.authorSun, Tuo,S.M.Massachusetts Institute of Technology.en_US
dc.contributor.otherMassachusetts Institute of Technology. Department of Architecture.en_US
dc.contributor.otherMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Science.en_US
dc.date.accessioned2021-02-19T20:39:19Z
dc.date.available2021-02-19T20:39:19Z
dc.date.copyright2020en_US
dc.date.issued2020en_US
dc.identifier.urihttps://hdl.handle.net/1721.1/129886
dc.descriptionThesis: S.M., Massachusetts Institute of Technology, Department of Architecture, September, February, 2020en_US
dc.descriptionThesis: S.M., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, February, 2020en_US
dc.descriptionCataloged from student-submitted PDF of thesis.en_US
dc.descriptionIncludes bibliographical references (page 55).en_US
dc.description.abstractIn the decision-making process of urban development projects, decision-makers and urban designers work collectively as a) decision-makers make decisions of urban development based on the evaluation of urban morphology, b) urban designers visualize design decisions given by decision-makers with 3D urban morphology and produce development proposals after certain rounds of iteration; A proposal involves designing 3D urban morphology, aka the collection of building typologies (parcel level), on a specific site. Due to the high costs of visualizing massive building geometries manually, the current decision-making workflow does not allow adequate iteration before the implementation of the proposal. To reduce the cost of manual modeling work by designers, rule-based approaches (like ESRI's CityEngine) generate 3D urban morphology from spatial geometries via rules. However, the limitations of creating rules are the bottleneck of popularizing rule-based approaches in professional practice. This research explores using machine learning pipelines to synthesize novel 3D morphology from urban design precedents intuitively, solving the above bottleneck. The resulting pipeline learns spatial data and 2D rendering images for two major parts: 1) to extract 2D building typology images from an aerial rendering image of urban morphology, and 2) to predict spatial building data from an extracted image and a spatial parcel geometry. This pipeline promotes the process of creating rules, allowing both urban designers to create visualization and decision-makers to evaluate urban development intuitively.en_US
dc.description.statementofresponsibilityby Tuo Sun.en_US
dc.format.extent55 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsMIT theses may be protected by copyright. Please reuse MIT thesis content according to the MIT Libraries Permissions Policy, which is available through the URL provided.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectArchitecture.en_US
dc.subjectElectrical Engineering and Computer Science.en_US
dc.titleSynthesizing 3D morphology from a collection of urban design conceptsen_US
dc.typeThesisen_US
dc.description.degreeS.M.en_US
dc.description.degreeS.M.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Architectureen_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Scienceen_US
dc.identifier.oclc1237132217en_US
dc.description.collectionS.M. Massachusetts Institute of Technology, Department of Architectureen_US
dc.description.collectionS.M. Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Scienceen_US
dspace.imported2021-02-19T20:38:48Zen_US
mit.thesis.degreeMasteren_US
mit.thesis.departmentArchen_US
mit.thesis.departmentEECSen_US


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