MIT Libraries logoDSpace@MIT

MIT
View Item 
  • DSpace@MIT Home
  • MIT Libraries
  • MIT Theses
  • Graduate Theses
  • View Item
  • DSpace@MIT Home
  • MIT Libraries
  • MIT Theses
  • Graduate Theses
  • View Item
JavaScript is disabled for your browser. Some features of this site may not work without it.

Changing the Rules of the Game: Rule-Adjustment Mechanics in Tabletop Games

Author(s)
Jorgensen, Teis
Thumbnail
DownloadThesis PDF (3.332Mb)
Advisor
Jakobsson, Mikael
Terms of use
In Copyright - Educational Use Permitted Copyright retained by author(s) https://rightsstatements.org/page/InC-EDU/1.0/
Metadata
Show full item record
Abstract
In most tabletop games, the rules of the game are typically defined and agreed upon by all players before play begins. However, there are some games which allow players to change the rules of the game during play. Through an exploratory design research methodology, the author defines a rule-adjustment mechanic and explores its application across a wide variety of tabletop games. The research culminates in the design and development of several game prototypes including SMOG, an educational game focused on passing environmental regulations. The paper concludes with a discussion around the creative, strategic, and educational opportunities that rule-adjustment mechanics offer players and a set of recommendations for educators and game designers looking to integrate such mechanics into their work.
Date issued
2021-06
URI
https://hdl.handle.net/1721.1/139016
Department
System Design and Management Program.
Publisher
Massachusetts Institute of Technology

Collections
  • Graduate Theses

Browse

All of DSpaceCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsThis CollectionBy Issue DateAuthorsTitlesSubjects

My Account

Login

Statistics

OA StatisticsStatistics by CountryStatistics by Department
MIT Libraries
PrivacyPermissionsAccessibilityContact us
MIT
Content created by the MIT Libraries, CC BY-NC unless otherwise noted. Notify us about copyright concerns.