Show simple item record

dc.contributor.advisorJakobsson, Mikael
dc.contributor.authorJorgensen, Teis
dc.date.accessioned2022-01-14T14:44:50Z
dc.date.available2022-01-14T14:44:50Z
dc.date.issued2021-06
dc.date.submitted2021-06-25T20:20:02.599Z
dc.identifier.urihttps://hdl.handle.net/1721.1/139016
dc.description.abstractIn most tabletop games, the rules of the game are typically defined and agreed upon by all players before play begins. However, there are some games which allow players to change the rules of the game during play. Through an exploratory design research methodology, the author defines a rule-adjustment mechanic and explores its application across a wide variety of tabletop games. The research culminates in the design and development of several game prototypes including SMOG, an educational game focused on passing environmental regulations. The paper concludes with a discussion around the creative, strategic, and educational opportunities that rule-adjustment mechanics offer players and a set of recommendations for educators and game designers looking to integrate such mechanics into their work.
dc.publisherMassachusetts Institute of Technology
dc.rightsIn Copyright - Educational Use Permitted
dc.rightsCopyright retained by author(s)
dc.rights.urihttps://rightsstatements.org/page/InC-EDU/1.0/
dc.titleChanging the Rules of the Game: Rule-Adjustment Mechanics in Tabletop Games
dc.typeThesis
dc.description.degreeS.M.
dc.contributor.departmentSystem Design and Management Program.
mit.thesis.degreeMaster
thesis.degree.nameMaster of Science in Engineering and Management


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record