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dc.contributor.advisorMaes, Pattie
dc.contributor.authorVilla, Eli
dc.date.accessioned2023-07-31T19:33:02Z
dc.date.available2023-07-31T19:33:02Z
dc.date.issued2023-06
dc.date.submitted2023-06-06T16:34:57.419Z
dc.identifier.urihttps://hdl.handle.net/1721.1/151346
dc.description.abstractReconstructing environments from a collection of images or videos could allow people to revisit locations from their past. Existing reconstruction methods impose strict constraints on input images, and require more data than most people have at their disposal. This work provides a pipeline that takes a short video from a user’s past and creates a virtual environment that they can experience in VR. In particular, we at Photogrammetry and Neural Radiance Fields as ways of representing 3D environments that can be converted into meshes and exported to VR. A technical evaluation compares the two methods and one is selected for use in our pipeline. Through a human-subjects study, we found that experiencing past environments as immersive walkable spaces, when compared to simply watching a video, improves users’ sense of presence and ability to recall memories of the space.
dc.publisherMassachusetts Institute of Technology
dc.rightsIn Copyright - Educational Use Permitted
dc.rightsCopyright retained by author(s)
dc.rights.urihttps://rightsstatements.org/page/InC-EDU/1.0/
dc.titleRecreating Past Environments in Virtual Reality
dc.typeThesis
dc.description.degreeM.Eng.
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
mit.thesis.degreeMaster
thesis.degree.nameMaster of Engineering in Electrical Engineering and Computer Science


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