| dc.contributor.author | Robison, Alice | |
| dc.coverage.temporal | Fall 2007 | |
| dc.date.accessioned | 2023-10-03T17:47:56Z | |
| dc.date.available | 2023-10-03T17:47:56Z | |
| dc.date.issued | 2007-12 | |
| dc.identifier | CMS.600-Fall2007 | |
| dc.identifier.other | CMS.600 | |
| dc.identifier.other | CMS.998 | |
| dc.identifier.other | IMSCP-MD5-e6c0017794a6af984e118d37dcfce28d | |
| dc.identifier.uri | https://hdl.handle.net/1721.1/152342 | |
| dc.description.abstract | This course will serve as an introduction to the interdisciplinary academic study of videogames, examining their cultural, educational, and social functions in contemporary settings. By playing, analyzing, and reading and writing about videogames, we will examine debates surrounding how they function within socially situated contexts in order to better understand games' influence on and reflections of society. Readings will include contemporary videogame theory and the completion of a contemporary commercial videogame chosen in consultation with the instructor. | en |
| dc.language.iso | en-US | |
| dc.rights | This site (c) Massachusetts Institute of Technology 2023. Content within individual courses is (c) by the individual authors unless otherwise noted. The Massachusetts Institute of Technology is providing this Work (as defined below) under the terms of this Creative Commons public license ("CCPL" or "license") unless otherwise noted. The Work is protected by copyright and/or other applicable law. Any use of the work other than as authorized under this license is prohibited. By exercising any of the rights to the Work provided here, You (as defined below) accept and agree to be bound by the terms of this license. The Licensor, the Massachusetts Institute of Technology, grants You the rights contained here in consideration of Your acceptance of such terms and conditions. | en |
| dc.rights | Attribution-NonCommercial-ShareAlike 3.0 Unported | * |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/3.0/ | * |
| dc.subject | online game | en |
| dc.subject | gaming | en |
| dc.subject | computer games | en |
| dc.subject | MMOG | en |
| dc.subject | simulation | en |
| dc.subject | massively multiplayer online game | en |
| dc.subject | critical theory | en |
| dc.subject | cultural studies | en |
| dc.subject | critical analysis | en |
| dc.subject | gender | en |
| dc.subject | game culture | en |
| dc.subject | media | en |
| dc.subject | video game | en |
| dc.subject | student work | en |
| dc.subject | race | en |
| dc.subject | storytelling | en |
| dc.title | CMS.600 / CMS.998 Videogame Theory and Analysis, Fall 2007 | en |
| dc.title.alternative | Videogame Theory and Analysis | en |
| dc.type | Learning Object | |
| dc.contributor.department | Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing | |
| dc.audience.educationlevel | Undergraduate | |
| dc.subject.cip | 360113 | en |
| dc.subject.cip | Computer Games and Programming Skills | en |
| dc.subject.cip | 090102 | en |
| dc.subject.cip | Mass Communication/Media Studies | en |
| dc.date.updated | 2023-10-03T17:48:09Z | |