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dc.contributor.authorRobison, Alice
dc.coverage.temporalFall 2007
dc.date.accessioned2023-10-03T17:47:56Z
dc.date.available2023-10-03T17:47:56Z
dc.date.issued2007-12
dc.identifierCMS.600-Fall2007
dc.identifier.otherCMS.600
dc.identifier.otherCMS.998
dc.identifier.otherIMSCP-MD5-e6c0017794a6af984e118d37dcfce28d
dc.identifier.urihttps://hdl.handle.net/1721.1/152342
dc.description.abstractThis course will serve as an introduction to the interdisciplinary academic study of videogames, examining their cultural, educational, and social functions in contemporary settings. By playing, analyzing, and reading and writing about videogames, we will examine debates surrounding how they function within socially situated contexts in order to better understand games' influence on and reflections of society. Readings will include contemporary videogame theory and the completion of a contemporary commercial videogame chosen in consultation with the instructor.en
dc.language.isoen-US
dc.rightsThis site (c) Massachusetts Institute of Technology 2023. Content within individual courses is (c) by the individual authors unless otherwise noted. The Massachusetts Institute of Technology is providing this Work (as defined below) under the terms of this Creative Commons public license ("CCPL" or "license") unless otherwise noted. The Work is protected by copyright and/or other applicable law. Any use of the work other than as authorized under this license is prohibited. By exercising any of the rights to the Work provided here, You (as defined below) accept and agree to be bound by the terms of this license. The Licensor, the Massachusetts Institute of Technology, grants You the rights contained here in consideration of Your acceptance of such terms and conditions.en
dc.rightsAttribution-NonCommercial-ShareAlike 3.0 Unported*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/3.0/*
dc.subjectonline gameen
dc.subjectgamingen
dc.subjectcomputer gamesen
dc.subjectMMOGen
dc.subjectsimulationen
dc.subjectmassively multiplayer online gameen
dc.subjectcritical theoryen
dc.subjectcultural studiesen
dc.subjectcritical analysisen
dc.subjectgenderen
dc.subjectgame cultureen
dc.subjectmediaen
dc.subjectvideo gameen
dc.subjectstudent worken
dc.subjectraceen
dc.subjectstorytellingen
dc.titleCMS.600 / CMS.998 Videogame Theory and Analysis, Fall 2007en
dc.title.alternativeVideogame Theory and Analysisen
dc.typeLearning Object
dc.contributor.departmentMassachusetts Institute of Technology. Program in Comparative Media Studies/Writing
dc.audience.educationlevelUndergraduate
dc.subject.cip360113en
dc.subject.cipComputer Games and Programming Skillsen
dc.subject.cip090102en
dc.subject.cipMass Communication/Media Studiesen
dc.date.updated2023-10-03T17:48:09Z


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