dc.contributor.author | McAdams, David | |
dc.date.accessioned | 2002-08-09T19:08:05Z | |
dc.date.available | 2002-08-09T19:08:05Z | |
dc.date.issued | 2002-08-09T19:08:20Z | |
dc.identifier.uri | http://hdl.handle.net/1721.1/1568 | |
dc.description.abstract | An isotone pure strategy equilibrium exists in any game of incomplete information in
which (1) each player i's action set is a finite sublattice of multi-dimensional Euclidean
space, (2) types are multidimensional and atomless, and each player's interim expected
payoff function satisfies two "non-primitive conditions" whenever others adopt isotone
pure strategies: (3) single-crossing in own action and type and (4)
quasisupermodularity in own action. Similarly, given that (134) and (2') types are
multi-dimensional (with atoms) an isotone mixed strategy equilibrium exists. Conditions
(34) are satisfied in supermodular and log-supermodular games given affiliated types,
and in games with independent types in which each player's ex post payoff satisfies (a)
supermodularity in own action and (b) non-decreasing differences in own action and
type. These results also extend to games with a continuum action space when each
player's ex post payoff is also continuous in his and others' actions. | en |
dc.format.extent | 347053 bytes | |
dc.format.mimetype | application/pdf | |
dc.language.iso | en_US | |
dc.relation.ispartofseries | MIT Sloan School of Management Working Paper;4248-02 | |
dc.subject | Equilibrium | en |
dc.subject | Isotone | en |
dc.title | Isotone Equilibrium in Games of Incomplete Information | en |