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dc.contributor.advisorAlex P. Pentland.en_US
dc.contributor.authorWren, Christopher R. (Christopher Richard)en_US
dc.contributor.otherMassachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science.en_US
dc.date.accessioned2005-05-19T14:32:45Z
dc.date.available2005-05-19T14:32:45Z
dc.date.copyright2000en_US
dc.date.issued2000en_US
dc.identifier.urihttp://theses.mit.edu/Dienst/UI/2.0/Describe/0018.mit.etheses%2f2000-11en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/16774
dc.descriptionThesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2000.en_US
dc.descriptionAlso available online at the MIT Theses Online homepage <http://thesis.mit.edu/>en_US
dc.descriptionIncludes bibliographical references (p. 117-120).en_US
dc.descriptionThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.en_US
dc.description.abstractWe strain our eyes, cramp our necks, and destroy our hands trying to interact with computer on their terms. At the extreme, we strap on devices and weigh ourselves down with cables trying to re-create a sense of place inside the machine, while cutting ourselves off from the world and people around us. The alternative is to make the real environment responsive to our actions. It is not enough for environments to respond simply to the presence of people or objects: they must also be aware of the subtleties of changing situations. If all the spaces we inhabit are to be responsive, they must not require encumbering devices to be worn and they must be adaptive to changes in the environment and changes of context. This dissertation examines a body of sophisticated perceptual mechanisms developed in response to these needs as well as a selection of human-computer interface sketches designed to push the technology forward and explore the possibilities of this novel interface idiom. Specifically, the formulation of a fully recursive framework for computer vision called DYNA that improves performance of human motion tracking will be examined in depth. The improvement in tracking performance is accomplished with the combination of a three-dimensional, physics-based model of the human body with modifications to the pixel classification algorithms that enable them to take advantage of this high-level knowledge. The result is a novel vision framework that has no completely bottom-up processes, and is therefore significantly faster and more stable than other approaches.en_US
dc.description.statementofresponsibilityby Christopher R. Wren.en_US
dc.format.extent120 p.en_US
dc.format.extent1445846 bytes
dc.format.extent1445561 bytes
dc.format.mimetypeapplication/pdf
dc.format.mimetypeapplication/pdf
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsM.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.en_US
dc.rights.urihttp://theses.mit.edu/Dienst/UI/2.0/Describe/0018.mit.etheses%2f2000-11en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582
dc.subjectElectrical Engineering and Computer Science.en_US
dc.titleUnderstanding expressive actionen_US
dc.typeThesisen_US
dc.description.degreePh.D.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
dc.identifier.oclc49279861en_US


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