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dc.contributor.advisorJovan Popović.en_US
dc.contributor.authorAbe, Yeuhien_US
dc.contributor.otherMassachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science.en_US
dc.date.accessioned2007-08-29T20:42:37Z
dc.date.available2007-08-29T20:42:37Z
dc.date.copyright2007en_US
dc.date.issued2007en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/38674
dc.descriptionThesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2007.en_US
dc.descriptionIncludes bibliographical references (p. 71-77).en_US
dc.description.abstractInteractive animation is used ubiquitously for entertainment and for the communication of ideas. Active creatures, such as humans, robots, and animals, are often at the heart of such animation and are required to interact in compelling and lifelike ways with their virtual environment. Physical simulation handles such interaction correctly, with a principled approach that adapts easily to different circumstances, changing environments, and unexpected disturbances. However, developing robust control strategies that result in natural motion of active creatures within physical simulation has proved to be a difficult problem. To address this issue, a new and versatile algorithm for the low-level control of animated characters has been developed and tested. It simplifies the process of creating control strategies by automatically accounting for many parameters of the simulation, including the physical properties of the creature and the contact forces between the creature and the virtual environment. This thesis describes two versions of the algorithm (one fast and one feature-rich) and the experiments conducted to evaluate its performance.en_US
dc.description.abstract(cont.) The results include interactive animations of active creatures manipulating objects and balancing in response to significant disturbances from their virtual environment. The algorithm is shown to be directable, adaptive, and fast and to hold promise for a new generation of interactive simulations that feature lifelike creatures acting with the same fluidity and grace exhibited by natural beings.en_US
dc.description.statementofresponsibilityby Yeuhi Abe.en_US
dc.format.extent77 p.en_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsM.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582
dc.subjectElectrical Engineering and Computer Science.en_US
dc.titleTowards adaptive and directable control of simulated creaturesen_US
dc.typeThesisen_US
dc.description.degreeS.M.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
dc.identifier.oclc163947833en_US


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