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dc.contributor.authorGaschnig, John Gary
dc.date.accessioned2008-04-08T18:03:58Z
dc.date.available2008-04-08T18:03:58Z
dc.date.issued1973-03-09
dc.identifier.urihttp://hdl.handle.net/1721.1/41073
dc.descriptionWork reported herein was conducted at the Artificial Intelligence Laboratory, a Massachusetts Institute of Technology research program supported in part by the Advanced Research Projects Agency of the Department of Defense and monitored by the Office of Naval Research under Contract Number N00014-70-A-0362-0003. Vision Flashes are informal papers intended for internal use.en
dc.description.abstractSome general properties of textures are discussed for a restricted class of textures. A program is described which inputs a scene using vidisector camera, discerns the texture elements, calculates values for a set of descriptive features for each texture element, and displays the distribution of each feature. The results of the experiments indicate that the descriptive method used may be useful in characterizing more complex textures. This is essentially the content of a Bachelor's thesis completed in June, 1972.en
dc.description.sponsorshipMIT Artificial Intelligence Laboratory Robotics Section Department of Defense Advanced Research Projects Agencyen
dc.language.isoen_USen
dc.publisherMIT Artificial Intelligence Laboratoryen
dc.relation.ispartofseriesMIT Artificial Intelligence Laboratory Working Papers, WP-39en
dc.relation.ispartofseriesVision Flash, No. 39en
dc.titleDescription of Visual Texture by Computersen
dc.typeWorking Paperen


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