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dc.contributor.authorLieberman, Henry
dc.date.accessioned2008-04-14T14:15:27Z
dc.date.available2008-04-14T14:15:27Z
dc.date.issued1981-05-05
dc.identifier.urihttp://hdl.handle.net/1721.1/41158
dc.description.abstractThis paper is a manual for an implementation of Logo graphics primitives in Lisp on the MIT Lisp Machine. The graphics system provides: Simple line drawing and erasing using "turtle geometry" Flexible relative and absolute coordinate systems, scaling Floating point coordinates Drawing points, circles, boxes, text Automatically filling closed curves with patterns Saving and restoring pictures rapidly as arrays of points Drawing on color displays, creating new colors Three dimensional perspective drawing, two-color stereo displayen
dc.description.sponsorshipMIT Artificial Intelligence Laboratoryen
dc.language.isoen_USen
dc.publisherMIT Artificial Intelligence Laboratoryen
dc.relation.ispartofseriesMIT Artificial Intelligence Laboratory Working Papers, WP-214en
dc.titleLogo Turtle Graphics for the Lisp Machineen
dc.typeWorking Paperen


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