dc.contributor.author | Picard, Rosalind W. | en_US |
dc.coverage.temporal | Spring 2002 | en_US |
dc.date.issued | 2002-06 | |
dc.identifier | MAS.630-Spring2002 | |
dc.identifier | local: MAS.630 | |
dc.identifier | local: IMSCP-MD5-ede76abc6c3bac45e7df9a077bc64ea8 | |
dc.identifier.uri | http://hdl.handle.net/1721.1/49510 | |
dc.description.abstract | Explores computing that relates to, arises from, or deliberately influences emotion. Topics include the interaction of emotion with cognition and perception, the role of emotion in human-computer interaction, the communication of human emotion via face, voice, physiology, and behavior, construction of computers that can recognize and respond appropriately to human emotional expressions, the development of computers that "have" emotion, and other areas of current research interest. Weekly reading, discussion, and a term project required. | en_US |
dc.language | en-US | en_US |
dc.relation | | en_US |
dc.rights.uri | Usage Restrictions: This site (c) Massachusetts Institute of Technology 2003. Content within individual courses is (c) by the individual authors unless otherwise noted. The Massachusetts Institute of Technology is providing this Work (as defined below) under the terms of this Creative Commons public license ("CCPL" or "license"). The Work is protected by copyright and/or other applicable law. Any use of the work other than as authorized under this license is prohibited. By exercising any of the rights to the Work provided here, You (as defined below) accept and agree to be bound by the terms of this license. The Licensor, the Massachusetts Institute of Technology, grants You the rights contained here in consideration of Your acceptance of such terms and conditions. | en_US |
dc.subject | Neuroscience findings | en_US |
dc.subject | emotion | en_US |
dc.subject | Emotion and perception | en_US |
dc.subject | decision-making | en_US |
dc.subject | and creativity | en_US |
dc.subject | Emotion and learning | en_US |
dc.subject | Physiology of emotion | en_US |
dc.subject | recognition by machines | en_US |
dc.subject | wearable systems | en_US |
dc.subject | Measuring frustration/stress for usability feedback | en_US |
dc.subject | Responding to user emotion to reduce user frustration | en_US |
dc.subject | Inducing emotion | en_US |
dc.subject | Robots/agents that "have" emotion | en_US |
dc.subject | Human-computer interaction | en_US |
dc.subject | User interfaces (Computer systems) | en_US |
dc.title | MAS.630 Affective Computing, Spring 2002 | en_US |
dc.title.alternative | Affective Computing | en_US |