dc.contributor.author | Resnick, Mitchel | |
dc.coverage.temporal | Fall 2004 | |
dc.date.accessioned | 2010-09-29T05:15:19Z | |
dc.date.available | 2010-09-29T05:15:19Z | |
dc.date.issued | 2004-12 | |
dc.identifier | MAS.714J-Fall2004 | |
dc.identifier.other | MAS.714J | |
dc.identifier.other | STS.445J | |
dc.identifier.other | IMSCP-MD5-fab82194e5e0feb90e304a085c740b14 | |
dc.identifier.uri | http://hdl.handle.net/1721.1/58744 | |
dc.description.abstract | This course explores how new technologies can help people learn new things in new ways. It analyzes principles and strategies underlying the design of innovative educational technologies and creative learning environments, drawing on specific case studies such as the LEGO Programmable Brick and Computer Clubhouse after-school learning centers. The course will include hands-on activities, analysis of learning experiences, and design of new tools and activities. | en |
dc.language.iso | en-US | |
dc.relation.hasversion | http://www.core.org.cn/OcwWeb/Media-Arts-and-Sciences/MAS-714JFall-2004/CourseHome/index.htm | |
dc.rights | This site (c) Massachusetts Institute of Technology 2010. Content within individual courses is (c) by the individual authors unless otherwise noted. The Massachusetts Institute of Technology is providing this Work (as defined below) under the terms of this Creative Commons public license ("CCPL" or "license") unless otherwise noted. The Work is protected by copyright and/or other applicable law. Any use of the work other than as authorized under this license is prohibited. By exercising any of the rights to the Work provided here, You (as defined below) accept and agree to be bound by the terms of this license. The Licensor, the Massachusetts Institute of Technology, grants You the rights contained here in consideration of Your acceptance of such terms and conditions. | en |
dc.subject | learning | en |
dc.subject | e-learning | en |
dc.subject | distance learning | en |
dc.subject | educational technology | en |
dc.subject | learning environments | en |
dc.subject | school | en |
dc.subject | pedagogy | en |
dc.subject | instruction | en |
dc.subject | method | en |
dc.subject | education | en |
dc.subject | teaching | en |
dc.subject | teachers | en |
dc.subject | constructionism | en |
dc.subject | toys | en |
dc.subject | innovation | en |
dc.subject | communities | en |
dc.subject | mentorship | en |
dc.subject | play | en |
dc.subject | MAS.714J | en |
dc.subject | MAS.714 | en |
dc.subject | STS.445J | en |
dc.subject | STS.445 | en |
dc.title | MAS.714J / STS.445J Technologies for Creative Learning, Fall 2004 | en |
dc.title.alternative | Technologies for Creative Learning | en |
dc.audience.educationlevel | Graduate | |
dc.subject.cip | 130101 | en |
dc.subject.cip | Education, General | en |
dc.subject.cip | 131001 | en |
dc.subject.cip | Special Education and Teaching, General | en |
dc.date.updated | 2010-09-29T05:15:22Z | |