A Case Study of a Young Child Doing Turtle Graphics in LOGO
dc.contributor.author | Solomon, Cynthia J. | en_US |
dc.contributor.author | Papert, Seymour A. | en_US |
dc.date.accessioned | 2004-10-04T14:47:22Z | |
dc.date.available | 2004-10-04T14:47:22Z | |
dc.date.issued | 1976-07-01 | en_US |
dc.identifier.other | AIM-375 | en_US |
dc.identifier.uri | http://hdl.handle.net/1721.1/6252 | |
dc.description.abstract | This paper explores some important issues with regard to using computers in education. It probes into the question of what programming ideas and projects will engage young children. In particular, a seven year old child's involvement in turtle graphics is presented as a case study. | en_US |
dc.format.extent | 928307 bytes | |
dc.format.extent | 657283 bytes | |
dc.format.mimetype | application/postscript | |
dc.format.mimetype | application/pdf | |
dc.language.iso | en_US | |
dc.relation.ispartofseries | AIM-375 | en_US |
dc.title | A Case Study of a Young Child Doing Turtle Graphics in LOGO | en_US |