Show simple item record

dc.contributor.authorEvens, Adenen_US
dc.coverage.temporalFall 2005en_US
dc.date.issued2005-12
dc.identifier21W.784-Fall2005
dc.identifierlocal: 21W.784
dc.identifierlocal: IMSCP-MD5-d071820232c3555d61e10dda21c16b7a
dc.identifier.urihttp://hdl.handle.net/1721.1/69821
dc.description.abstractThe computer and related technologies have invaded our daily lives, have changed the way we communicate, do business, gather information, entertain ourselves. Even technology once considered distinctly "modern" - photography, the telephone, movies, television - has been altered or replaced by faster and more dynamic media that allow more manipulation and control by the individual. Anyone can now create stunning photographic images without a processing lab; and film no longer earns its name, as the cinema often presents images that were never filmed to begin with, but created or doctored in the digital domain. What are the consequences of these changes for the media and arts they alter? How does digitizing affect the values, ethical and aesthetic, of images, texts, and sounds? How do these technologies change the way we spend our time and relate to other people? In the age of the digital, what becomes of property, of history, of identity? Through a series of careful comparisons of images, texts, movies, games, and music - pre-digital versus post-digital - this course will analyze the ways in which these media and our responses to them have changed in the digital era; and we will ask about the value of these changes.en_US
dc.languageen-USen_US
dc.rights.uriUsage Restrictions: This site (c) Massachusetts Institute of Technology 2012. Content within individual courses is (c) by the individual authors unless otherwise noted. The Massachusetts Institute of Technology is providing this Work (as defined below) under the terms of this Creative Commons public license ("CCPL" or "license") unless otherwise noted. The Work is protected by copyright and/or other applicable law. Any use of the work other than as authorized under this license is prohibited. By exercising any of the rights to the Work provided here, You (as defined below) accept and agree to be bound by the terms of this license. The Licensor, the Massachusetts Institute of Technology, grants You the rights contained here in consideration of Your acceptance of such terms and conditions.en_US
dc.subjectWritingen_US
dc.subjectcultureen_US
dc.subjectdigitalen_US
dc.subjectcomputeren_US
dc.subjecttechnologyen_US
dc.subjectdaily livesen_US
dc.subjectcommunicateen_US
dc.subjectbusinessen_US
dc.subjectinformationen_US
dc.subjectentertainen_US
dc.subjectmediaen_US
dc.subjectvaluesen_US
dc.subjectethicalen_US
dc.subjectaestheticen_US
dc.subjectimagesen_US
dc.subjecttextsen_US
dc.subjectsoundsen_US
dc.subjectpeopleen_US
dc.subjectpropertyen_US
dc.subjecthistoryen_US
dc.subjectidentityen_US
dc.subjectmoviesen_US
dc.subjectgamesen_US
dc.subjectmusicen_US
dc.title21W.784 Becoming Digital: Writing About Media Change, Fall 2005en_US
dc.title.alternativeBecoming Digital: Writing About Media Changeen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record