6.831 User Interface Design and Implementation, Fall 2004
dc.contributor.author | Miller, Robert | en_US |
dc.coverage.temporal | Fall 2004 | en_US |
dc.date.issued | 2004-12 | |
dc.identifier | 6.831-Fall2004 | |
dc.identifier | local: 6.831 | |
dc.identifier | local: IMSCP-MD5-6f84040038ca20144add0d0fcbbe939b | |
dc.identifier.uri | http://hdl.handle.net/1721.1/75810 | |
dc.description.abstract | 6.831 introduces the principles of user interface development, focusing on three key areas: Design: How to design good user interfaces, starting with human capabilities (including the human information processor model, perception, motor skills, color, attention, and errors) and using those capabilities to drive design techniques: task analysis, user-centered design, iterative design, usability guidelines, interaction styles, and graphic design principles. Implementation: Techniques for building user interfaces, including low-fidelity prototypes, Wizard of Oz, and other prototyping tools; input models, output models, model-view-controller, layout, constraints, and toolkits. Evaluation: Techniques for evaluating and measuring interface usability, including heuristic evaluation, predictive evaluation, and user testing. The semester starts with various assignments, and ends with a substantial programming project. This course is worth 6 Engineering Design Points. | en_US |
dc.language | en-US | en_US |
dc.relation | en_US | |
dc.relation | en_US | |
dc.rights.uri | Usage Restrictions: This site (c) Massachusetts Institute of Technology 2012. Content within individual courses is (c) by the individual authors unless otherwise noted. The Massachusetts Institute of Technology is providing this Work (as defined below) under the terms of this Creative Commons public license ("CCPL" or "license") unless otherwise noted. The Work is protected by copyright and/or other applicable law. Any use of the work other than as authorized under this license is prohibited. By exercising any of the rights to the Work provided here, You (as defined below) accept and agree to be bound by the terms of this license. The Licensor, the Massachusetts Institute of Technology, grants You the rights contained here in consideration of Your acceptance of such terms and conditions. | en_US |
dc.subject | human-computer interfaces | en_US |
dc.subject | human capabilities | en_US |
dc.subject | human information processor | en_US |
dc.subject | perception | en_US |
dc.subject | Fitts's Law | en_US |
dc.subject | color | en_US |
dc.subject | hearing | en_US |
dc.subject | task analysis | en_US |
dc.subject | user-centered design | en_US |
dc.subject | iterative design | en_US |
dc.subject | low-fidelity prototyping | en_US |
dc.subject | heuristic evaluation | en_US |
dc.subject | keystroke-level models | en_US |
dc.subject | formative evaluation | en_US |
dc.subject | input models | en_US |
dc.subject | output models | en_US |
dc.subject | model-view-controller | en_US |
dc.subject | toolkits | en_US |
dc.subject | programming project | en_US |
dc.subject | GUI | en_US |
dc.subject | Java | en_US |
dc.title | 6.831 User Interface Design and Implementation, Fall 2004 | en_US |
dc.title.alternative | User Interface Design and Implementation | en_US |
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