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dc.contributor.authorMiller, Roberten_US
dc.coverage.temporalFall 2004en_US
dc.date.issued2004-12
dc.identifier6.831-Fall2004
dc.identifierlocal: 6.831
dc.identifierlocal: IMSCP-MD5-6f84040038ca20144add0d0fcbbe939b
dc.identifier.urihttp://hdl.handle.net/1721.1/75810
dc.description.abstract6.831 introduces the principles of user interface development, focusing on three key areas: Design: How to design good user interfaces, starting with human capabilities (including the human information processor model, perception, motor skills, color, attention, and errors) and using those capabilities to drive design techniques: task analysis, user-centered design, iterative design, usability guidelines, interaction styles, and graphic design principles. Implementation: Techniques for building user interfaces, including low-fidelity prototypes, Wizard of Oz, and other prototyping tools; input models, output models, model-view-controller, layout, constraints, and toolkits. Evaluation: Techniques for evaluating and measuring interface usability, including heuristic evaluation, predictive evaluation, and user testing. The semester starts with various assignments, and ends with a substantial programming project. This course is worth 6 Engineering Design Points.en_US
dc.languageen-USen_US
dc.relationen_US
dc.relationen_US
dc.rights.uriUsage Restrictions: This site (c) Massachusetts Institute of Technology 2012. Content within individual courses is (c) by the individual authors unless otherwise noted. The Massachusetts Institute of Technology is providing this Work (as defined below) under the terms of this Creative Commons public license ("CCPL" or "license") unless otherwise noted. The Work is protected by copyright and/or other applicable law. Any use of the work other than as authorized under this license is prohibited. By exercising any of the rights to the Work provided here, You (as defined below) accept and agree to be bound by the terms of this license. The Licensor, the Massachusetts Institute of Technology, grants You the rights contained here in consideration of Your acceptance of such terms and conditions.en_US
dc.subjecthuman-computer interfacesen_US
dc.subjecthuman capabilitiesen_US
dc.subjecthuman information processoren_US
dc.subjectperceptionen_US
dc.subjectFitts's Lawen_US
dc.subjectcoloren_US
dc.subjecthearingen_US
dc.subjecttask analysisen_US
dc.subjectuser-centered designen_US
dc.subjectiterative designen_US
dc.subjectlow-fidelity prototypingen_US
dc.subjectheuristic evaluationen_US
dc.subjectkeystroke-level modelsen_US
dc.subjectformative evaluationen_US
dc.subjectinput modelsen_US
dc.subjectoutput modelsen_US
dc.subjectmodel-view-controlleren_US
dc.subjecttoolkitsen_US
dc.subjectprogramming projecten_US
dc.subjectGUIen_US
dc.subjectJavaen_US
dc.title6.831 User Interface Design and Implementation, Fall 2004en_US
dc.title.alternativeUser Interface Design and Implementationen_US


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