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MAS.961 Designing Sociable Media, Spring 2001

Author(s)
Donath, Judith S.
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Alternative title
Designing Sociable Media
Terms of use
Usage Restrictions: This site (c) Massachusetts Institute of Technology 2003. Content within individual courses is (c) by the individual authors unless otherwise noted. The Massachusetts Institute of Technology is providing this Work (as defined below) under the terms of this Creative Commons public license ("CCPL" or "license"). The Work is protected by copyright and/or other applicable law. Any use of the work other than as authorized under this license is prohibited. By exercising any of the rights to the Work provided here, You (as defined below) accept and agree to be bound by the terms of this license. The Licensor, the Massachusetts Institute of Technology, grants You the rights contained here in consideration of Your acceptance of such terms and conditions.
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Abstract
This course is about social life in the on-line world. Its focus is on how the design of the interface influences people's interactions with each other and shapes the cultural mores and structures they develop. We will examine the ways social cues are communicated in the real and the virtual world, discuss the limits imposed upon on-line communities by their mediated nature, and explore directions that virtual societies can take that are impossible for physical ones. Readings range from classic papers in cognitive science, anthropology and urban studies to recent studies in the sociology of online communities. The work for this class includes reading articles, analyzing existing systems and designing innovative interfaces. From the course home page: The instructor's own web site for this course is available at http://smg.media.mit.edu/classes/SociableDesign2001/.
Date issued
2001-06
URI
http://hdl.handle.net/1721.1/55904
Department
Program in Media Arts and Sciences (Massachusetts Institute of Technology)
Other identifiers
MAS.961-Spring2001
local: MAS.961
local: IMSCP-MD5-27eef854ccba3248f84344a76a2b14e0
Keywords
on-line communities, virtual world, social cues, cultural mores and structures, interaction, interface, internet, socializing, social life in the on-line world

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