Interactive Simulation of Stylized Human Locomotion
Name
dasilva-2008-iss.mp4
Size
18.32 MB
Format
Unknown
Checksum (MD5)
4604c521652163908a7db1e354e3403a
Author(s) • •
Silva, Marco da
Popovic, Jovan
Abe, Yeuhi
Date Issued
August 1, 2008
Citation
ACM Transactions on Graphics, Volume 27, Issue 3
Series/Report no.
Massachusetts Institute of Technology Computer Science and Artificial Intelligence Laboratory
Abstract
Animating natural human motion in dynamic environments is difficult because of complex geometric and physical interactions. Simulation provides an automatic solution to parts of this problem, but it needs control systems to produce lifelike motions. This paper describes the systematic computation of controllers that can reproduce a range of locomotion styles in interactive simulations. Given a reference motion that describes the desired style, a derived control system can reproduce that style in simulation and in new environments. Because it produces high-quality motions that are both geometrically and physically consistent with simulated surroundings, interactive animation systems could begin to use this approach with more established kinematic methods.
Subjects
animation
control
robotics
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