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dc.contributorJovan Popovicen_US
dc.contributorComputer Graphicsen_US
dc.contributor.authorSilva, Marco daen_US
dc.contributor.authorPopovic, Jovanen_US
dc.contributor.authorAbe, Yeuhien_US
dc.date.accessioned2008-08-28T18:45:23Z
dc.date.available2008-08-28T18:45:23Z
dc.date.issued2008-08-01
dc.identifier.urihttp://hdl.handle.net/1721.1/42003
dc.description.abstractAnimating natural human motion in dynamic environments is difficult because of complex geometric and physical interactions. Simulation provides an automatic solution to parts of this problem, but it needs control systems to produce lifelike motions. This paper describes the systematic computation of controllers that can reproduce a range of locomotion styles in interactive simulations. Given a reference motion that describes the desired style, a derived control system can reproduce that style in simulation and in new environments. Because it produces high-quality motions that are both geometrically and physically consistent with simulated surroundings, interactive animation systems could begin to use this approach with more established kinematic methods.en_US
dc.format.extentN/Aen_US
dc.relation.ispartofseriesMassachusetts Institute of Technology Computer Science and Artificial Intelligence Laboratoryen_US
dc.subjectanimationen_US
dc.subjectcontrolen_US
dc.subjectroboticsen_US
dc.titleInteractive Simulation of Stylized Human Locomotionen_US
dc.identifier.citationACM Transactions on Graphics, Volume 27, Issue 3en_US


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