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NIM: A Game-Playing Program

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dc.contributor.author Papert, Seymour A. en_US
dc.contributor.author Solomon, Cynthia en_US
dc.date.accessioned 2004-10-04T14:45:35Z
dc.date.available 2004-10-04T14:45:35Z
dc.date.issued 1970-01-01 en_US
dc.identifier.other AIM-254 en_US
dc.identifier.uri http://hdl.handle.net/1721.1/6199
dc.description.abstract This note illustrates some ideas about how to initiate beginning students into the art of planning and writing a program complex enough to be considered a project rather than an exercise on using the language or simple programming ideas. The project is to write a program to play a simple game ("one-pile NIM" or "21") as invincibly as possible. We developed the project for a class of seventh grader children we taught in 1968-69 at the Muzzey Junior High School in Lexington, Massachusetts. This was the longest programming project these children had encountered, and our intention was to give them a model of how to go about working under these conditions. en_US
dc.format.extent 7115814 bytes
dc.format.extent 428742 bytes
dc.format.mimetype application/postscript
dc.format.mimetype application/pdf
dc.language.iso en_US
dc.relation.ispartofseries AIM-254 en_US
dc.title NIM: A Game-Playing Program en_US


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