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A Computational Model of Skill Acquisition

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dc.contributor.author Sussman, Gerald J. en_US
dc.date.accessioned 2004-10-20T20:05:03Z
dc.date.available 2004-10-20T20:05:03Z
dc.date.issued 1973-08-01 en_US
dc.identifier.other AITR-297 en_US
dc.identifier.uri http://hdl.handle.net/1721.1/6894
dc.description.abstract This thesis confronts the nature of the process of learning an intellectual skill, the ability to solve problems efficiently in a particular domain of discourse. The investigation is synthetic; a computational performance model, HACKER, is displayed. Hacker is a computer problem-solving system whose performance improves with practice. HACKER maintains performance knowledge as a library of procedures indexed by descriptions of the problem types for which the procedures are appropriate. When applied to a problem, HACKER tries to use a procedure from this "Answer Library". If no procedure is found to be applicable, HACKER writes one using more general knowledge of the problem domain and of programming techniques. This new program may be generalized and added to the Answer Library. en_US
dc.format.extent 200 p. en_US
dc.format.extent 39285395 bytes
dc.format.extent 27613957 bytes
dc.format.mimetype application/postscript
dc.format.mimetype application/pdf
dc.language.iso en_US
dc.relation.ispartofseries AITR-297 en_US
dc.title A Computational Model of Skill Acquisition en_US


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