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6.972 Game Theory and Mechanism Design, Spring 2005

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Show simple item record Ozdaglar, Asu en_US
dc.coverage.temporal Spring 2005 en_US 2005-06
dc.identifier 6.972-Spring2005
dc.identifier local: 6.972
dc.identifier local: IMSCP-MD5-2b9597a403c9ca89761b41fda5b42b23
dc.description.abstract This course is offered to graduates and is an introduction to fundamentals of game theory and mechanism design with motivations drawn from various applications including distributed control of wireline and wireless communication networks, incentive-compatible/dynamic resource allocation, and pricing. Emphasis is placed on the foundations of the theory, mathematical tools, as well as modeling and the equilibrium notions in different environments. Topics covered include: normal form games, learning in games, supermodular games, potential games, dynamic games, subgame perfect equilibrium, bargaining, repeated games, auctions, mechanism design, cooperative game theory, network and congestion games, and price of anarchy. en_US
dc.language en-US en_US
dc.rights.uri Usage Restrictions: This site (c) Massachusetts Institute of Technology 2012. Content within individual courses is (c) by the individual authors unless otherwise noted. The Massachusetts Institute of Technology is providing this Work (as defined below) under the terms of this Creative Commons public license ("CCPL" or "license") unless otherwise noted. The Work is protected by copyright and/or other applicable law. Any use of the work other than as authorized under this license is prohibited. By exercising any of the rights to the Work provided here, You (as defined below) accept and agree to be bound by the terms of this license. The Licensor, the Massachusetts Institute of Technology, grants You the rights contained here in consideration of Your acceptance of such terms and conditions. en_US
dc.subject game theory en_US
dc.subject mechanism design en_US
dc.subject mathematical tools en_US
dc.subject normal form games en_US
dc.subject existence and computation of equilibria en_US
dc.subject supermodular games en_US
dc.subject potential games en_US
dc.subject subgame perfect equilibrium en_US
dc.subject dynamic games en_US
dc.subject bargaining en_US
dc.subject repeated games en_US
dc.subject games with incomplete/imperfect information en_US
dc.subject auctions en_US
dc.subject cooperative game theory en_US
dc.subject network and congestion games en_US
dc.subject pricing en_US
dc.subject price of anarchy en_US
dc.title 6.972 Game Theory and Mechanism Design, Spring 2005 en_US
dc.title.alternative Game Theory and Mechanism Design en_US

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