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6.972 Game Theory and Mechanism Design, Spring 2005

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dc.contributor.author Ozdaglar, Asu
dc.coverage.temporal Spring 2005
dc.date.accessioned 2012-10-05T05:54:48Z
dc.date.available 2012-10-05T05:54:48Z
dc.date.issued 2005-06
dc.identifier 6.972-Spring2005
dc.identifier.other 6.972
dc.identifier.other IMSCP-MD5-2b9597a403c9ca89761b41fda5b42b23
dc.identifier.uri http://hdl.handle.net/1721.1/73647
dc.description.abstract This course is offered to graduates and is an introduction to fundamentals of game theory and mechanism design with motivations drawn from various applications including distributed control of wireline and wireless communication networks, incentive-compatible/dynamic resource allocation, and pricing. Emphasis is placed on the foundations of the theory, mathematical tools, as well as modeling and the equilibrium notions in different environments. Topics covered include: normal form games, learning in games, supermodular games, potential games, dynamic games, subgame perfect equilibrium, bargaining, repeated games, auctions, mechanism design, cooperative game theory, network and congestion games, and price of anarchy. en
dc.language.iso en-US
dc.rights This site (c) Massachusetts Institute of Technology 2012. Content within individual courses is (c) by the individual authors unless otherwise noted. The Massachusetts Institute of Technology is providing this Work (as defined below) under the terms of this Creative Commons public license ("CCPL" or "license") unless otherwise noted. The Work is protected by copyright and/or other applicable law. Any use of the work other than as authorized under this license is prohibited. By exercising any of the rights to the Work provided here, You (as defined below) accept and agree to be bound by the terms of this license. The Licensor, the Massachusetts Institute of Technology, grants You the rights contained here in consideration of Your acceptance of such terms and conditions. en
dc.subject game theory en
dc.subject mechanism design en
dc.subject mathematical tools en
dc.subject normal form games en
dc.subject existence and computation of equilibria en
dc.subject supermodular games en
dc.subject potential games en
dc.subject subgame perfect equilibrium en
dc.subject dynamic games en
dc.subject bargaining en
dc.subject repeated games en
dc.subject games with incomplete/imperfect information en
dc.subject auctions en
dc.subject cooperative game theory en
dc.subject network and congestion games en
dc.subject pricing en
dc.subject price of anarchy en
dc.title 6.972 Game Theory and Mechanism Design, Spring 2005 en
dc.title.alternative Game Theory and Mechanism Design en
dc.audience.educationlevel Graduate
dc.subject.cip 360113 en
dc.subject.cip Computer Games and Programming Skills en
dc.date.updated 2012-10-05T05:54:48Z


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