6.831 User Interface Design and Implementation, Fall 2004
Author(s)
Miller, Robert
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Alternative title
User Interface Design and Implementation
Metadata
Show full item recordAbstract
6.831 introduces the principles of user interface development, focusing on three key areas: Design: How to design good user interfaces, starting with human capabilities (including the human information processor model, perception, motor skills, color, attention, and errors) and using those capabilities to drive design techniques: task analysis, user-centered design, iterative design, usability guidelines, interaction styles, and graphic design principles. Implementation: Techniques for building user interfaces, including low-fidelity prototypes, Wizard of Oz, and other prototyping tools; input models, output models, model-view-controller, layout, constraints, and toolkits. Evaluation: Techniques for evaluating and measuring interface usability, including heuristic evaluation, predictive evaluation, and user testing. The semester starts with various assignments, and ends with a substantial programming project. This course is worth 6 Engineering Design Points.
Date issued
2004-12Department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science; Massachusetts Institute of Technology. Department of Earth, Atmospheric, and Planetary Sciences; Massachusetts Institute of Technology. History Section; Massachusetts Institute of Technology. Music and Theater Arts Section; Massachusetts Institute of Technology. Department of Political Science; Massachusetts Institute of Technology. Program in Science, Technology and Society; Massachusetts Institute of Technology. Department of Urban Studies and Planning; MIT Program in Women's and Gender Studies; MIT Program in Writing & Humanistic StudiesOther identifiers
6.831-Fall2004
local: 6.831
local: IMSCP-MD5-6f84040038ca20144add0d0fcbbe939b
Keywords
human-computer interfaces, human capabilities, human information processor, perception, Fitts's Law, color, hearing, task analysis, user-centered design, iterative design, low-fidelity prototyping, heuristic evaluation, keystroke-level models, formative evaluation, input models, output models, model-view-controller, toolkits, programming project, GUI, Java