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Syllabus

Week 1 – Introduction and Overview of Course
  • Overview
    • The course will explore educational games and simulations and several computer modeling platforms. We will focus on design and research issues pertinent to learning through simulations and games. Throughout the course we will explore concepts in modeling, simulation, and gaming common to many domains, and investigate specific applications from a variety of fields ranging from weather to ecology to traffic management.

  • Game Brainstorming and Categorization (PDF)
    • Initial Game Definition (PDF)

  • Participatory Simulations Introduction - Live Long and Prosper

  • Game Exercise (Link to SDSU EDTEC 670)
    • Responses (PDF)
Week 2 – What is a Simulation? What is a Game?
Week 3 – Exploring "Educational" Simulation and Games
Week 4 – Edutainment in the Classroom
Week 5 – Designing and Developing Games to Teach
  • Activity - Designing a Board Game
    • What are the issues in designing an educational game?
    • How do we solve these issues?

  • Current Issues in Game Design
    • Gender issues in game deisgn and use
    • Integrating innovations into schools
    • Transferring knowledge

  • Games to Teach - Harnessing Current Tools for the Classroom (3/4 KS)
    • Case Study - Environmental Detectives and Supercharged

  • Readings
  • Assignment
    • Documentation and Presentation of an Educational Board Game (PDF)
Week 6 – Game Play and Participatory Simulations

 

Week 7 – Exploring Simulations
Week 8 – Simulation Design - Adventures in Modeling
  • Adventures in Modeling - Exploring Complex Dynamic Systems w/ StarLogo.
  • 27 Blind Mice – Exploring Decentralized Systems

  • Participatory Simulation (Weather Permitting)- Environmental Detectives

  • Readings
    • Klopfer, Squire and Jenkins. "Environmental Detectives - PDAs as a Window into a Virtual World."
    • Decentralized Modeling and Decentralized Thinking in Feurzeig and Roberts
    • Adventures in Modeling - Introductory Chapters

  • Assignment
Week 9 – Simulation Design - Adventures in Modeling
  • Adventures in Modeling
    • Environmental Feedback and Defining Agent Characteristics

  • Participatory Simulation- The Virus Game

  • Evaluating Models
    • Good Models and Bad Models – What defines a “good model?”
    • Idea Models – How much detail/reality need to go into a model?

  • Readings
    • Adventures in Modeling
    • Growing Artificial Societies
    • (Student Selected Readings on Models of Systems)

  • Assignment
Week 10 – Simulation Design - Adventures in Modeling
  • Adventures in Modeling
    • Agents Interacting with Each Other

  • Check out Terrarium!

  • Readings
    • Adventures in Modeling
    • Rieber and Matzko. "Serious Design for Serious Play."

  • Assignment
Week 11- Simulation Design - Adventures in Modeling
Week 12 – Educational Research - How do people learn from simulations?
  • John Newman. Introduction to Educational Research.

  • Educational Research Design

  • Readings
    • Gall et. al. Educational Research - An Introduction.
Week 13 – Exploring Alternative Simulation Platforms
  • The Beer Game Charts (Pictures) (Graphs)

  • Beer Game Online (Also at MIT - Requires Java 1.4)

  • Beer Game in Stella - PDF and Stella

  • System Dynamics - VenSim, Stella and ModelIt

  • Agent Based Modeling - AgentSheets and Swarm

  • Readings
    • Modeling and Simulation in Science and Mathematics Education

  • Assignment
    • Comparison and Contrast of Technologies for Learning
Week 14 – Final Project Presentations
  • Assignment
    • Final Project - Design and conduct an experiment on how people learn from one of the simulations that you have created. (PDF)