21W.765J / 21L.489J / CMS.845J Interactive and Non-Linear Narrative: Theory and Practice, Spring 2006
Author(s)
Coleman, Beth
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Alternative title
Interactive and Non-Linear Narrative: Theory and Practice
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This course covers techniques of creating narratives that take advantage of the flexibility of form offered by the computer. The course studies the structural properties of book-based narratives that experiment with digression, multiple points of view, disruptions of time and of storyline. The class analyzes the structure and evaluates the literary qualities of computer-based narratives including hypertexts, adventure games, and classic artificial intelligence programs like Eliza. With this base, students use authoring systems to model a variety of narrative techniques and to create their own fictions. Knowledge of programming is helpful but not necessary.
Date issued
2006-06Other identifiers
21W.765J-Spring2006
Other identifiers
21W.765J
21L.489J
CMS.845J
IMSCP-MD5-56f54b642bb34417d4255f58ace828e3
Keywords
multi-linear narrative, nonlinear narrative, digital, media, communication culture, gaming, television, digital aesthetics, contemporary art, film, synchronic narrative, contemporary media, digital narrative, video games, game culture platforms, Second Life, LARP, ARG, MMO, 21W.765J, 21W.765, 21L.489J, 21L.489, CMS.845J, CMS.845
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