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dc.contributor.authorColeman, Beth
dc.coverage.temporalSpring 2006
dc.date.accessioned2023-06-05T14:16:51Z
dc.date.available2023-06-05T14:16:51Z
dc.date.issued2006-06
dc.identifier21W.765J-Spring2006
dc.identifier.other21W.765J
dc.identifier.other21L.489J
dc.identifier.otherCMS.845J
dc.identifier.otherIMSCP-MD5-56f54b642bb34417d4255f58ace828e3
dc.identifier.urihttps://hdl.handle.net/1721.1/150854
dc.description.abstractThis course covers techniques of creating narratives that take advantage of the flexibility of form offered by the computer. The course studies the structural properties of book-based narratives that experiment with digression, multiple points of view, disruptions of time and of storyline. The class analyzes the structure and evaluates the literary qualities of computer-based narratives including hypertexts, adventure games, and classic artificial intelligence programs like Eliza. With this base, students use authoring systems to model a variety of narrative techniques and to create their own fictions. Knowledge of programming is helpful but not necessary.en
dc.language.isoen-US
dc.rightsThis site (c) Massachusetts Institute of Technology 2023. Content within individual courses is (c) by the individual authors unless otherwise noted. The Massachusetts Institute of Technology is providing this Work (as defined below) under the terms of this Creative Commons public license ("CCPL" or "license") unless otherwise noted. The Work is protected by copyright and/or other applicable law. Any use of the work other than as authorized under this license is prohibited. By exercising any of the rights to the Work provided here, You (as defined below) accept and agree to be bound by the terms of this license. The Licensor, the Massachusetts Institute of Technology, grants You the rights contained here in consideration of Your acceptance of such terms and conditions.en
dc.rightsAttribution-NonCommercial-ShareAlike 3.0 Unported*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/3.0/*
dc.subjectmulti-linear narrativeen
dc.subjectnonlinear narrativeen
dc.subjectdigitalen
dc.subjectmediaen
dc.subjectcommunication cultureen
dc.subjectgamingen
dc.subjecttelevisionen
dc.subjectdigital aestheticsen
dc.subjectcontemporary arten
dc.subjectfilmen
dc.subjectsynchronic narrativeen
dc.subjectcontemporary mediaen
dc.subjectdigital narrativeen
dc.subjectvideo gamesen
dc.subjectgame culture platformsen
dc.subjectSecond Lifeen
dc.subjectLARPen
dc.subjectARGen
dc.subjectMMOen
dc.subject21W.765Jen
dc.subject21W.765en
dc.subject21L.489Jen
dc.subject21L.489en
dc.subjectCMS.845Jen
dc.subjectCMS.845en
dc.title21W.765J / 21L.489J / CMS.845J Interactive and Non-Linear Narrative: Theory and Practice, Spring 2006en
dc.title.alternativeInteractive and Non-Linear Narrative: Theory and Practiceen
dc.audience.educationlevelUndergraduate
dc.subject.cip240103en
dc.subject.cipHumanities/Humanistic Studiesen
dc.date.updated2023-06-05T14:16:58Z


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