dc.contributor.author | Coleman, Beth | |
dc.coverage.temporal | Spring 2006 | |
dc.date.accessioned | 2023-06-05T14:16:51Z | |
dc.date.available | 2023-06-05T14:16:51Z | |
dc.date.issued | 2006-06 | |
dc.identifier | 21W.765J-Spring2006 | |
dc.identifier.other | 21W.765J | |
dc.identifier.other | 21L.489J | |
dc.identifier.other | CMS.845J | |
dc.identifier.other | IMSCP-MD5-56f54b642bb34417d4255f58ace828e3 | |
dc.identifier.uri | https://hdl.handle.net/1721.1/150854 | |
dc.description.abstract | This course covers techniques of creating narratives that take advantage of the flexibility of form offered by the computer. The course studies the structural properties of book-based narratives that experiment with digression, multiple points of view, disruptions of time and of storyline. The class analyzes the structure and evaluates the literary qualities of computer-based narratives including hypertexts, adventure games, and classic artificial intelligence programs like Eliza. With this base, students use authoring systems to model a variety of narrative techniques and to create their own fictions. Knowledge of programming is helpful but not necessary. | en |
dc.language.iso | en-US | |
dc.rights | This site (c) Massachusetts Institute of Technology 2023. Content within individual courses is (c) by the individual authors unless otherwise noted. The Massachusetts Institute of Technology is providing this Work (as defined below) under the terms of this Creative Commons public license ("CCPL" or "license") unless otherwise noted. The Work is protected by copyright and/or other applicable law. Any use of the work other than as authorized under this license is prohibited. By exercising any of the rights to the Work provided here, You (as defined below) accept and agree to be bound by the terms of this license. The Licensor, the Massachusetts Institute of Technology, grants You the rights contained here in consideration of Your acceptance of such terms and conditions. | en |
dc.rights | Attribution-NonCommercial-ShareAlike 3.0 Unported | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/3.0/ | * |
dc.subject | multi-linear narrative | en |
dc.subject | nonlinear narrative | en |
dc.subject | digital | en |
dc.subject | media | en |
dc.subject | communication culture | en |
dc.subject | gaming | en |
dc.subject | television | en |
dc.subject | digital aesthetics | en |
dc.subject | contemporary art | en |
dc.subject | film | en |
dc.subject | synchronic narrative | en |
dc.subject | contemporary media | en |
dc.subject | digital narrative | en |
dc.subject | video games | en |
dc.subject | game culture platforms | en |
dc.subject | Second Life | en |
dc.subject | LARP | en |
dc.subject | ARG | en |
dc.subject | MMO | en |
dc.subject | 21W.765J | en |
dc.subject | 21W.765 | en |
dc.subject | 21L.489J | en |
dc.subject | 21L.489 | en |
dc.subject | CMS.845J | en |
dc.subject | CMS.845 | en |
dc.title | 21W.765J / 21L.489J / CMS.845J Interactive and Non-Linear Narrative: Theory and Practice, Spring 2006 | en |
dc.title.alternative | Interactive and Non-Linear Narrative: Theory and Practice | en |
dc.audience.educationlevel | Undergraduate | |
dc.subject.cip | 240103 | en |
dc.subject.cip | Humanities/Humanistic Studies | en |
dc.date.updated | 2023-06-05T14:16:58Z | |