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dc.contributor.advisorTed Adelson
dc.contributor.authorPfister, Hanspeteren_US
dc.contributor.authorFreeman, William T.en_US
dc.contributor.authorAvidan, Shaien_US
dc.contributor.authorDale, Kevinen_US
dc.contributor.authorJohnson, Micah K.en_US
dc.contributor.authorMatusik, Wojciechen_US
dc.contributor.otherVisionen_US
dc.date.accessioned2009-07-21T21:30:34Z
dc.date.available2009-07-21T21:30:34Z
dc.date.issued2009-07-15
dc.identifier.urihttp://hdl.handle.net/1721.1/46335
dc.description.abstractComputer Graphics (CG) has achieved a high level of realism, producing strikingly vivid images. This realism, however, comes at the cost of long and often expensive manual modeling, and most often humans can still distinguish between CG images and real images. We present a novel method to make CG images look more realistic that is simple and accessible to novice users. Our system uses a large collection of photographs gathered from online repositories. Given a CG image, we retrieve a small number of real images with similar global structure. We identify corresponding regions between the CG and real images using a novel mean-shift cosegmentation algorithm. The user can then automatically transfer color, tone, and texture from matching regions to the CG image. Our system only uses image processing operations and does not require a 3D model of the scene, making it fast and easy to integrate into digital content creation workflows. Results of a user study show that our improved CG images appear more realistic than the originals.en_US
dc.format.extent10 p.en_US
dc.relation.ispartofseriesMIT-CSAIL-TR-2009-034
dc.subjectimage databasesen_US
dc.subjectimage synthesisen_US
dc.subjectcomputer graphicsen_US
dc.titleCG2Real: Improving the Realism of Computer Generated Images using a Large Collection of Photographsen_US


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