6.972 Game Theory and Mechanism Design, Spring 2005
Author(s)
Ozdaglar, Asu
Download6-972-spring-2005/contents/index.htm (16.32Kb)
Alternative title
Game Theory and Mechanism Design
Metadata
Show full item recordAbstract
This course is offered to graduates and is an introduction to fundamentals of game theory and mechanism design with motivations drawn from various applications including distributed control of wireline and wireless communication networks, incentive-compatible/dynamic resource allocation, and pricing. Emphasis is placed on the foundations of the theory, mathematical tools, as well as modeling and the equilibrium notions in different environments. Topics covered include: normal form games, learning in games, supermodular games, potential games, dynamic games, subgame perfect equilibrium, bargaining, repeated games, auctions, mechanism design, cooperative game theory, network and congestion games, and price of anarchy.
Date issued
2005-06Other identifiers
6.972-Spring2005
local: 6.972
local: IMSCP-MD5-2b9597a403c9ca89761b41fda5b42b23
Keywords
game theory, mechanism design, mathematical tools, normal form games, existence and computation of equilibria, supermodular games, potential games, subgame perfect equilibrium, dynamic games, bargaining, repeated games, games with incomplete/imperfect information, auctions, cooperative game theory, network and congestion games, pricing, price of anarchy
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