dc.contributor.author | Ozdaglar, Asu | en_US |
dc.coverage.temporal | Spring 2005 | en_US |
dc.date.issued | 2005-06 | |
dc.identifier | 6.972-Spring2005 | |
dc.identifier | local: 6.972 | |
dc.identifier | local: IMSCP-MD5-2b9597a403c9ca89761b41fda5b42b23 | |
dc.identifier.uri | http://hdl.handle.net/1721.1/73647 | |
dc.description.abstract | This course is offered to graduates and is an introduction to fundamentals of game theory and mechanism design with motivations drawn from various applications including distributed control of wireline and wireless communication networks, incentive-compatible/dynamic resource allocation, and pricing. Emphasis is placed on the foundations of the theory, mathematical tools, as well as modeling and the equilibrium notions in different environments. Topics covered include: normal form games, learning in games, supermodular games, potential games, dynamic games, subgame perfect equilibrium, bargaining, repeated games, auctions, mechanism design, cooperative game theory, network and congestion games, and price of anarchy. | en_US |
dc.language | en-US | en_US |
dc.rights.uri | Usage Restrictions: This site (c) Massachusetts Institute of Technology 2012. Content within individual courses is (c) by the individual authors unless otherwise noted. The Massachusetts Institute of Technology is providing this Work (as defined below) under the terms of this Creative Commons public license ("CCPL" or "license") unless otherwise noted. The Work is protected by copyright and/or other applicable law. Any use of the work other than as authorized under this license is prohibited. By exercising any of the rights to the Work provided here, You (as defined below) accept and agree to be bound by the terms of this license. The Licensor, the Massachusetts Institute of Technology, grants You the rights contained here in consideration of Your acceptance of such terms and conditions. | en_US |
dc.subject | game theory | en_US |
dc.subject | mechanism design | en_US |
dc.subject | mathematical tools | en_US |
dc.subject | normal form games | en_US |
dc.subject | existence and computation of equilibria | en_US |
dc.subject | supermodular games | en_US |
dc.subject | potential games | en_US |
dc.subject | subgame perfect equilibrium | en_US |
dc.subject | dynamic games | en_US |
dc.subject | bargaining | en_US |
dc.subject | repeated games | en_US |
dc.subject | games with incomplete/imperfect information | en_US |
dc.subject | auctions | en_US |
dc.subject | cooperative game theory | en_US |
dc.subject | network and congestion games | en_US |
dc.subject | pricing | en_US |
dc.subject | price of anarchy | en_US |
dc.title | 6.972 Game Theory and Mechanism Design, Spring 2005 | en_US |
dc.title.alternative | Game Theory and Mechanism Design | en_US |
dc.type | Learning Object | |
dc.contributor.department | Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science | |
dc.contributor.department | Massachusetts Institute of Technology. Department of Civil and Environmental Engineering | |
dc.contributor.department | Massachusetts Institute of Technology. Department of Economics | |
dc.contributor.department | Massachusetts Institute of Technology. Engineering Systems Division | |
dc.contributor.department | Massachusetts Institute of Technology. Department of Materials Science and Engineering | |
dc.contributor.department | Massachusetts Institute of Technology. Department of Mechanical Engineering | |
dc.contributor.department | Massachusetts Institute of Technology. Department of Nuclear Science and Engineering | |
dc.contributor.department | Sloan School of Management | |
dc.contributor.department | Massachusetts Institute of Technology. Department of Urban Studies and Planning | |